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The work of a UI Artist... much more than menus and buttons...

 

1:​ ​Hello​ ​who​ ​are​ ​you​ ​and​ ​what​ ​are​ ​you​ ​known​ ​for?

Hello, my name is Jenny Brewer and I am a senior User Interface Artist in the games  1,525 more words

Q&A

Did I Ever Tell You What The Definition Of Insanity Was?

Repetition. Repetition. Repetition – Rule of the world.

When working in a visual art, it is quite easy to become lost in the world of slightly imperfect work, especially if that work is something of little audience investment like a music video, commercial or even a teaser trailer. 154 more words

Industry

Just How "Restricted" Is It?

One of the biggest changes between the 1st and 2nd printing of In Nomine was the introduction of “restricted” Band and Choir Attunements.

But what does this mean? 195 more words

In Nomine

Eden - Modding

Some time ago I loosely implemented a very simple modding system into Eden, then the following day I went nuts with the idea, I’ll explain…. 345 more words

Game Development

Game Progress

I have made progress in my portfolio game by using a NavMash and various codes such as a target code to make the enemy follow the player and the NavMesh allows the Enemy to move through the scene to get to the player without hitting into a wall

More Massively Revised Feats

I’ve been toying with what it would take to create a different kind of d20 game. One where just a  few key choices, that don’t take a ton of planning or prerequisites and that don’t require *exactly* the right tactics to use, can make a major impact on who a character is and what neat, exciting things they can do. 669 more words

Pathfinder Development

Unity Game 2

I began expanding on the idea of my game by creating obstacles that can move on their own and kill the player. To do this I create a basic shape for the enemy and then created scripts that would cause objects to follow a target and one that would cause another object to instantiate a new object, both scripts are different to ones I used before because both of them had limitations that wouldn’t work with this game. 28 more words

Game Design