Tags » Game Design » Page 2

Full Steam Ahead! - Prototype

I finally have a full working model of Full Steam Ahead!. There are still details that need to be ironed out, but for right now everything works smoothly. 223 more words


Postmortem - The Sound of Music


A SCRAPS postmortem by Matthew Mathis

What once was is now no longer…

This is the story of a world in shambles with multiple societal casts that dictate the quality of life throughout the world.  2,296 more words


Cardboard Architects Ep. #25 Gateway Games

Joe Brogno (@thebluemuzzy) and I have started our own podcast. We are going to be looking at the world of games through the eyes of designers. 181 more words

Game Design

Wonky Dice: Why WHFRP 3rd Edition is Better than Star Wars

If you read my previous article on Advantage in 5e, you can probably guess that I have “opinions” on Fantasy Flight’s cute little dice systems. Opinions one might describe as “unpopular” or “hateful.” 758 more words


Weekly Update

Good morning, good afternoon, good evening and hello, welcome back to another weekly update post. This week seems like it has come around super fast and I’m not sure why, it could be that it was a short working week here in New Zealand or that it was Chinese New Year on the 8th or simply that I’ve had to spend more time battling my 3 month old daughter to sleep recently (stubborn little thing haha). 548 more words


Theory: Build a Community

Games are more fun when there are other people to play them with. Design quality, however, doesn’t guarantee that a game will attract a large enough audience to give players the best possible experience. 234 more words

Game Design Theory

Daily Design: Day 42

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. 696 more words

Game Design