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Game Design

The MOBA Experiment, Part I: Awesomenauts

I’m not a particular fan of MOBA games. I’ve tried at different points in time: League of Legends, Dota 2, and Guardians of Middle-Earth, neither have really grabbed me. 1,084 more words

Game Design

Game Flow/Game Progress/User Interface Flow Diagrams (UI Storyboards)

Comments

  • The “flow” is the player moving from one state to another within the game. Perhaps one state is the main menu, and choosing Start Game goes to the main game state.
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Game Design

Deconstruction, the Player, and the Played Pt. 2: "The Magic Circle"

Last time in this pseudo-series I talked about The Beginner’s Guide and how I felt it’s personal nature and sincerity worked against it on the whole; it’s narration trapping the player into an ambiguity that robs them of a real connection to the game. 1,195 more words

Miscellaneous

Weekly Update #95

It’s now 2017 and we’re back in action! After much relaxation, sun, snoozing and boardgames we’re getting back into the swing of normal life. Though I think we’d both rather be back on holiday ;) 387 more words

Design

Your First Day in UE4 - Finished Walkthrough

The main issue I had while using UE4 was using blueprints to have the light be triggered to turn on visibility. I need to be shown how to resolve the issue if I can replicate it in the future while still following the tutorial.

Game Design

Making a strategy game

Strategy games get to the essence of game design by being all about giving players interesting choices to plan and implement.

Implementing strategy games

Turn-based strategy games… 293 more words

Tutorials