Tags » Game Design » Page 2

Weekly Review: Week 4 Clear!

My apologies for a belated weekly review: the adaptor for my laptop broke mid week and I had to order a new one, leaving me unable to code or write for a few days! 501 more words

0XP

Mint and Godot: Feels Good Man

Thank God I went and bought a hard drive, the one I ordered on the 16th is finally scheduled to arrive on the 29th. It’s a tiny thing, but it should make decent backup should this new one explode unexpectedly as hard drives tend to do on occasion. 1,077 more words

Computers

Hexagonal Maps - Part III: Selecting A Tile\Hexagon

Overview

If you have been following my “adventures’ with the development of a turn-based strategy game you have probably already noted that this is a very slow development process. 4,436 more words

CodeProject

Getting Things Going

Good morning.

It has been a hectic couple of months, I have been in and out of the hospital, but I wanted anyone following to know, I have not given up on this.   156 more words

Game Design

Nerdy Girls (& More): Digital Summer Camps

Did you leave your summer camp planning to the last minute (like I left this post?). If you hurry, you might still be able to get in on some of what the Edmonton Digital Arts College has in store this year. 219 more words

Video Games

Scattered thoughts on Friday's dev AMA

After a very decent weekend, my head is not yet back into work mode, so all I can offer today is a bunch of scattered and unconnected thoughts. 761 more words

Blizzard

High level design concept for a Fangbone! tabletop game

This is really just a broadside, where I’d start if I were to make a Fangbone! tabletop game. Needless to say, there’s no nitty-gritty, yet, because I just came up with this in the shower the other day – plus, since it’s a branded IP that I’m not affiliated with in any way nor being paid to design for, fleshing this out into something playable is extremely low on my list of priorities. 534 more words

Gaming