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In the Lab: Phalanx 3D

I’d like to say that I have a grand new conception of game design to offer this evening, or at least a fresh insight. Unfortunately, I spent the day figuring out which of several rules for colliding phalanxes was best–not by doing something new and different, but by brainstorming and iterating, as one does. 51 more words

Game Design Theory

GenCon 2016 Recap

It’s hard to believe it’s already been several weeks since GenCon. The show itself was a wonderful whirlwind, and I’ve been just as busy after returning home. 322 more words


Lessons from making of 'Project MT' (2016)

시작에 앞서..

‘Project MT’는 ‘나만의 살아움직이는 미니어쳐 타운(Miniature Town)을 만들고, 꾸미며, 또 구경할 수 있는 게임’이라는 비전 아래 약 1년간 개발되어온 게임입니다.

2015년 5월에 글로벌 출시된 꼬모(Como in Adventure, … 51 more words

Game Design

Games I want to play!

One of the tricks that I got from the documentary “Indie Game: Life After” when it comes to inspiration was to ask yourself the question: What game do I want to play? 1,090 more words

Video Games

Using Faith as a Game Mechanic

One thing I’ve always noticed about video games – most particularly in the Fantasy genre – is that they often use a plethora of religious imagery and mythology within their worlds. 1,422 more words

Video Games

Interview with Brian Train Designer of Colonial Twilight: The French-Algerian War, 1954-62 COIN Series Volume VII by GMT Games - Part I

I feel like our blog is becoming the COIN connection as we have recently featured many great games and designer interviews on the series, including a recent post of our interview with… 2,806 more words

Board Game