I’d like to say that I have a grand new conception of game design to offer this evening, or at least a fresh insight. Unfortunately, I spent the day figuring out which of several rules for colliding phalanxes was best–not by doing something new and different, but by brainstorming and iterating, as one does. 51 more words
Over at the prolifically-posting blog The Players’ Aid, Part I of an interview with me about Colonial Twilight (mostly).
Interview with Brian Train Designer of Colonial Twilight: The French-Algerian War, 1954-62 COIN Series Volume VII by GMT Games - Part I
I feel like our blog is becoming the COIN connection as we have recently featured many great games and designer interviews on the series, including a recent post of our interview with… 2,806 more words