Tags » Game Development

Level 1 for Spamocalypse

So, in the last two or three weeks, I’ve been working on what will be the first actual level for Spamocalypse. I’m calling this “City Inbound” for now, and the player’s main objective will be to find their way to the backdoor into Tinterwebs Museum. 269 more words

Game Development

Unity Linux Editor

I’ve been using the Linux Editor for Unity3D for a few weeks now, and I’ve run into some odd bugs while doing so.

The first one is that mouse rotation has a very limited range – it’s basically limited to the screen size, which limits it to about a 90 degree field of rotation. 291 more words

Game Development

Developing with Unity3D on Ubuntu

Well, I never thought I’d see the day! Over the course of one week, specifically from the 19th of October 2015 to the 26th of October 2015, I took part in GamingOnLinux.com’s first ever Linux Game Dev Jam. 407 more words

Game Development

LibGDX Tutorial - Part 3

Creating your first project

Hello matey! Sorry for this delayed update. Caught in a frenzy the past two weeks. Anyway let’s get on with our tutorials, shall we? 359 more words

Game Development

Spamocalypse 1.5: Saving!

Finally, I have a save mechanism for Spamocalypse. As usual, I based it on serialisation and deserialisation – basically, writing a class out to a binary file. 169 more words

Game Development

Celebrate The Small Things: 23 October

I made a decision to quit some projects I’d been working on this week. It’s difficult to be able to say ‘I’ve had enough of this,’ but actually I feel more free and better for it. 248 more words

Balancing Solo vs Group Play

Lately I’ve been playing a lot of Rust. It’s a great sandbox PvP game but it has some frustrating balancing that makes solo play a chore at times and currently disproportionately favours group play. 924 more words

Game Development