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Power Surge ~ Ludum Dare 39 (Running out of Power)

Game: Power Surge
Event: Ludum Dare 39
Platforms: Windows (planned to be expanded soon)
Source Available

Last weekend was everyone’s favourite orgy of sleep-deprived video game development. 1,336 more words

Unity

New projects

I haven’t worked on anything major since I finished Spamocalypse – I just needed a break, and work has been burning me out a little in the meantime. 435 more words

Game Development

Memories Currently on the Backburner

I should have written this post a few weeks ago, but I had to put Memories aside for a bit.  I’ve thought about it long and hard, but I still don’t know how the game is supposed to end.   348 more words

Writing

Final Memory Working!

Just a super quick note – I got the final memory functioning in Memories tonight! I had a couple of weird snags getting it working (and the dialogue is super clunky).   90 more words

Game Development

More Memories!

I actually managed to get a lot done while working on Memories over the last few days.  And the title of this post is quite literal: I managed to get two new memories working within the game, bringing the total functioning ones up to 3 out of 4!   232 more words

Game Development

Hexels 2: Surviving Untalentedness

I’ve been scouting for pixel art software that would hold my hand and make everything ok.  I’m one of those people who know what they want from a piece of art when they see it, but have little talent in creating.   884 more words

Game Development

Dev Blog--Scarfoam Coast: Water, Kings, and Falls

So it has once again been way too long since I updated our dev blog. It’s funny, I’m looking at that progress report from four months ago and thinking, “a lot of those numbers now read 100%.” Progress is happening, and it’s going quicker than slower to boot! 480 more words

Game Development