Tags » Game Development

Spamocalypse 0.7.2: NPCs aren't deaf any more

I am an eejit. While trying to fix the performance issues a month ago, I think I broke the spammers’ sound detection. However, I didn’t realise this until I tried making them go on alert if they heard a SQL round miss. 197 more words

Game Development

Spamocalypse 0.6.1

Finally, I have a new build to show off. I originally built this on Sunday and uploaded to GameJolt, but when trying to take some screenshots, I found a few bugs that required a patch. 443 more words

Game Development

Gamedev Journal 4: Grabbing & Throwing

Hey there! It’s been over two months since my last update. I wasn’t able to immerse myself in gamedev education quite as much as I would have liked (I’m always competing with my day job), but I’m happy to say I  366 more words

Game Development

Spamocalypse 0.5.0: new level, stats, and artwork.

Finally, I have a new build, which brings Spamocalypse to 0.5.0. The changes:

  • I added the final level. This uses the same scenery as the first (non-tutorial) level, but there’s no loot to steal this time – just get to the sewers where you started!
  • 176 more words
Game Development

Google Play Services in LibGDX - Android

Past 2 weeks, I spent a lot of time trying to make Google Play Services library work in my LibGDX project. Even though the process is simple there are a few pit falls from which it might take some days to recover, like what happened to me.  430 more words

Game Development

Glitch Metal Title Screen

Playing with the title screen animation for Shoot Em Up game Glitch Metal. If you like shooters or retro gaming you can preview it here  21 more words

Graphic Design

Giant Blue Moth Boss

Design for another insect boss for the Glitch Metal game. Shades of Mothra. Mostly blue shades. Preview the game here https://timebomb.itch.io/glitch. Works best on Google Chrome browser, and keep in mind it is currently in development, so might be a lil buggy. 18 more words

Graphic Design