Tags » Game Development

Getting into the Game Industry: Your Portfolio

Getting into the game industry can be a little difficult if you don’t know the right people. Having a great portfolio can increase your chances of being noticed for the great work that you do. 331 more words


Dev Blog--Mount Nefisigg: Snow, Castles, and Knights

As production for The Regret of Vitrerran continues, I’m finding myself heading back to older levels to spruce them up a bit or even completely add new parts. 409 more words

Game Development


We would like to take the time to thank our fans for over 12,000 downloads on our mobile games in the iOS store. If you missed the trailer for the games you can check it out down below.



Some enemies get stronger and gain new attacks as the player advances in the game, others act slightly different depending on the environment. Each enemy has a chance of dropping a life cube, and this is the only way to regenerate health (or reaching a checkpoint). 83 more words

Game Development

Do You Need To Be Good At Maths To Build A Game?

It seems to be a common notion that maths is something to be dreaded. Maths use to be something that I had very little confidence with, but I don’t think I had particularly good teachers in this area. 1,030 more words

Game Development

#WriteFriday - September 11th

I’m being pulled in many different directions right now, which is making it hard to work on writing. ¬†That’s actually a large part of why I decided not to write anything last weekend. ¬† 375 more words

Game Development

Update on Spamocalypse (inside out faces)

I’m not dead, I’m just busy.

I’ve been working on the actual level for Spamocalypse. It’s an abandoned museum/art gallery, whhich I call Tinterwebz Museum. There are two floors and lots of dark corners to hide in. 271 more words