So, in the last two or three weeks, I’ve been working on what will be the first actual level for Spamocalypse. I’m calling this “City Inbound” for now, and the player’s main objective will be to find their way to the backdoor into Tinterwebs Museum. 269 more words
Tags » Game Development
I’ve been using the Linux Editor for Unity3D for a few weeks now, and I’ve run into some odd bugs while doing so.
The first one is that mouse rotation has a very limited range – it’s basically limited to the screen size, which limits it to about a 90 degree field of rotation. 291 more words