Tags » Game Development

Spamocalypse Updates: Mac build, bug fixes, new GUI

Less than a week since the last build, and I’ve had some feedback from several places.

Firstly, I now have a Mac build. This is… 327 more words

Game Development

GBJAM Post-Mortem: Void-Dogs

Last week I took part in the fifth GBJAM. A popular game jam that pays homage to Game Boy games but allows for modern sensibilities to creep in. 2,044 more words

Game Development

Game Update, 30 September, 2016... Finished!

Phew! I did a little crunching and ‘finished’ my game by the deadline I had set for myself – just in time to submit to the Game Developer World Championships. 39 more words

Game Development

Slow Down or You'll Die!!

What sort of monster would create a video game about falling off of a building?

Me, I would, because that’s what I did.

Another project for my game development studies at university,  77 more words

Video Games

18 months of work down the drain

This is a massive, rage-inducing WTF moment. I kept having problems with the pathfinding code marking corridors as impassable even though there was enough room to walk along them, and having issues with checking underneath objects, particularly in buildsings with more than one floor. 478 more words

Game Development

More voice lines

I generated some more voice lines for Spamocalypse. This time, I chose a Scottish accent instead of the North English I used one for the Mods. 119 more words

Game Development

Game Update, 23 August, 2016

Spent an hour this morning getting the ‘Translate’ button in the game and working. There’s still a bit of scripting left to do, but it’s basically done. 21 more words

Game Development