Tags » Game Development

Tower Defense Indie Game Dev Blog #8: Tower Editing Menu and LASERS!

Hello again everyone! This week’s start was kind of slow, but at the end of it I managed to add some features which I was planning to do for quite a while. 189 more words

Game Development

New board game time!

Hello everyone (all 12 of you)!

For those of you who have been following along, you’ll see we have been working on an app to create a virtual deck of cards – well, that project is essentially done. 495 more words

Games

Tumbling Boars and Warm Campfires

(Whew- I have missed last week’s dev blog so I’ll try to discuss those 2 weeks worth of tasks in one blog post as compact as possible. 403 more words

Game Development

Drop Free Game (Buildbox) - Tap Jump Avoid

Hello Guys!

Now we have updated our New Buildbox Game “Drop Free” on Playstore & Appstore

Drop Free for Android: https://play.google.com/store/apps/details?id=com.ubh.dropfree

Drop Free for iOS: 137 more words

Ios

Aquaterra Development Media (June 2018)

DISCLAIMER: The media depicted here serves only to provide insight into the early design and development of Aquaterra. The majority of assets, gameplay structures, and layout-styling seen in these images are subject to change prior to the official release of the game (either slightly, extensively, or replaced entirely). 58 more words
Aquaterra

Got IntelliSense for Unity and C# Working on Linux

I was thrilled to find out that I could do development with Unity on Ubuntu 18.04. I had decided to use VS Code as the C# script editor. 230 more words

Linux

The good kind of TOJam

I recently had the pleasure of participating in the Toronto Game Jame or “TOJam” for the first time. As described on their website, TOJam “is a FREE, annual, open-to-the-public event where the craziest game makers in the world gather for a 3 day game making binge”. 126 more words

Game Writing