Tags » Game Development

May Game Dev 004: Animations in Unity with the Rig

Here’s another quick update. I rigged up the bones and set up some simple animations. Animating with bones is a real joy! It takes a while to set up the inverse kinematics, but once it’s done, boom! 24 more words

#1GAM

May Game Dev 003: Sprites Or Bones?

It’s the first of May.

After spending hours animating a simple 3 frame idle stance, I decided to go with bone animation for the fighting game instead of the sprites. 138 more words

#1GAM

Indie Game Development Postmortem: DragonJapan

How It Started…

Back in late 2008, while living in Mid-Michigan and working as a Web/Print Designer at a magazine company, I decided I wanted to make a videogame. 1,297 more words

Indie Game Development

Uprising - Game Design Document

***Note: This document is part of my Bachelor’s thesis – I made a feature demo for this game in four months ***

Overview

“Uprising” is a historical game combining elements of RPG and FPS. 923 more words

Beyond the Infinite Abyss -Exploring the Entrance #ScreenshotSaturday

Added new updates to the environment. Updated the camera handling for the cut-scenes to be more fluid.  Also added a nifty helmet for her when she is exploring outside.

Hope you like it.

[d]

Indie Games

Bias in Gaming - Coop Fights and the Not-Invented Here

Problem solving can be difficult. You sit there, consuming yourself with a problem, viewing it from as many angles as possible to come up with what you think is a masterful solution, something to be marveled. 3,445 more words

Gaming