Tags » Game Development

SUDDEN GLORY Development - Particles and flashy bits

Here’s a small video of me working on some of the particle effects (and the game logic that spawns them), and some of the art assets (and the logic on how they behave). 166 more words

Game Development

Unity Interface Tutorial part 2

Essential Unity concepts

Dit deel van de tutorial is minder over de interface zelf aangezien er word uitgelegd hoe je game objects maakt en hoe je prefabs, tags en layers gebruikt. 344 more words

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Global Game Jam 2016: On Making a Game in 48 Hours

“So is this it then?” I asked one of the Herzing University professors leading the 2016 Global Game in Madison Wisconsin. “We just play each others’ games for two hours and then you kick us out?” By this point, my sixth wind was gone and all I wanted to do was crawl into a small, dark place and sleep forever. 2,029 more words

Game Development

Spamocalypse updates: pathfinding, weapon script changes

It’s about time I had a new update. There’s been quite a few changes since the last one, so here goes:

First level redone
For starters, I revamped the starting level, so it no longer uses default shapes and textures. 479 more words

Game Development

Getting out of my rut

Like the humble and chubby groundhog, I too have emerged this February to bring forth exciting updates! Sadly, it took a while to gather enough worthy of posting (them work deadlines!), but finally today I can start announcing some things. 284 more words

Game Design Progress

3D Anime Graphics

Unsurprisingly, many Japanese Role-playing Games use anime-like 3D models for their characters.

Recently I finally obtained Atelier Escha & Logy: Alchemists of the Dusk Sky… 518 more words


Blanket Fort Chats: Game Making With Phoenix Perry

Blanket Fort Chats” is a weekly column featuring women and nonbinary game makers talking about the craft of making games. In this week’s post, we feature… 2,568 more words