An area of video games that interested me, from a narrative perspective. was that of conversation trees. Conversation trees were explored earlier in this blog with the example of the 960 more words
Tags » Game Development
This has been a long time coming, but I was recently reminded of this topic as I have been (glacially) doing the groundwork for Space Quest Historian: The Adventure Game… 960 more words
Couldn’t agree more and I think especially for people with perfectionistic tendencies (like me *coughs*) this is something very important to understand.
Creative projects, that we want to release to the world as something, are a conscious decision to allow oneself to let something be. 285 more words