New things this week :
- Added camera shake effect when player collides with an enemy or hit by a canon.
- HP and EP crates. They will be dropped between waves. 32 more words
In designing ‘StC-MR’ it was my wish to represent an element of urgency in dealings. Hence it became a goal to insert mechanisms within the game mechanics to bring about the feel of time. 304 more words
A game with only a single type of enemy is not much of a game. Well, okay, actually, Unreal Tournament technically gets away with it (the differences are visual only, though they are heavily parameterised), but I’m not operating on that level — so I want there to be as big a variety of mechs as I can make. 966 more words
We’ve really gotten used to the idea of video games being a young medium—and in many ways, they very much are. We’re still arguing about whether or not 1,823 more words
Hello, I’ve had a frustrating time seeing if any of my unique-ish ideas were possible to do in RPG Maker without scripting. There’s no point prototyping something I can’t implement so I’ve been delving into RPG Maker to see how I could theoretically implement them. 780 more words