Tags » Game Development

Rethinking conversation trees

An area of video games that interested me, from a narrative perspective. was that of conversation trees. Conversation trees were explored earlier in this blog with the example of the  960 more words

Battle of the U.I.s, Pt. 3: The One U.I. to End Them All

This has been a long time coming, but I was recently reminded of this topic as I have been (glacially) doing the groundwork for Space Quest Historian: The Adventure Game… 960 more words

Rants And Raves

Accessing Azure Table Storage Service from a Unity game

Azure Table Storage Service is an inexpensive, highly available NoSQL key-value store. It can store petabytes of structured data, supports a flexible data schema and Azure team provides a… 950 more words

Game Development

Gamedev Journal 5:

Finally! After months of scrabbling for time, competing with the pressures of too many ambitious projects at my day job, I feel I’m making decent progress. 716 more words

Game Development

"Make games to publish, not to finish"

Couldn’t agree more and I think especially for people with perfectionistic tendencies (like me *coughs*) this is something very important to understand.
Creative projects, that we want to release to the world as something, are a conscious decision to allow oneself to let something be. 285 more words

Game Development

What is it we want from video games?

Getting a bit older means that my taste in games has changed over time. I myself have gone though a great deal of changes on a personal level. 1,284 more words

Game Design

Final Thief Concepts and Progress on Idol

Final Thief Concepts! Now making frames.

Narrowing my idol down and got a final concept!

narrow down

more concepts from the narrow down

final concept