I’m delighted to announce that the first proper play-test of the LangobardRPG was an overall success! The International Medieval Congress at Leeds, on the 3rd to 6th July 2017, provided a perfect opportunity to gather a group of medievalists and gamers and give the rules a whirl. 2,919 more words
Tags » Game Engine
I’ve been working on to add multithreading in my raytracer.
My simple whitted raytracer (no indirect lighting yet as of now) only had 1 main thread to do all the rendering workload, since the renders are taking awhile, I decided to try implementing a multi-threading raytracer. 684 more words
Text Based computer games are one of the oldest form of computer games. They are also the simplest. They require a whole lot of text. In this endeavor I wanted to create a simple yet robust parser that enabled me to write a Text based adventure without having to put the story between two parentheses after a output function.