Tags » Game Engine

Amazon rolls out Lumberyard, an entirely free game development engine

Amazon is getting into the games engine business with a free-to-download 3D engine called Lumberyard.

Lumberyard can be used to develop for PC and consoles, Amazon  282 more words

Amazon releases free triple-A game engine "Lumberyard"

Last night I bought 64 rolls of toilet paper from Amazon. Why? Because Amazon Prime meant I could, and because Amazon are trying very hard to become the first and only stop for absolutely everything. 213 more words

Gaming

Update 10 - Moving Objects!

I’ve implemented a basic object translation similiar to blender “Move” command.

I’m thinking of moving onto adding more objects into my scene and make it look like a proper renderer. 10 more words

Game Engine

Defold is a versatile and light-weight game engine

Defold is a versatile and light-weight game engine. It’s designed for fast, efficient and collaborative game creation for independent developers and teams.

Game Development

Unity®Pro perpetual licence - Giving it a slow death

It is sad to hear that the Unity Technologies has decided to stop new updates and fix bugs to their their perpetual license holders after March 2017, giving Unity Pro Perpetual license a slow death. 122 more words

Game Engine

Years of Failure

About a year ago when I was developing my engine I told my little sister about what I was doing and showed her a small broken demo, she got really excited and began to get pretty involved in the progress of development and every week she would ask, is it done yet? 1,039 more words

Coding

Real-time product visualization as a more-interactive alternative to static visualization {feat. Unity 5 / Apple Watch}

Real-time product visualization as a more-interactive alternative to static visualization {feat. Unity 5 / Apple Watch}

As my focus has shifted recently from more-traditional forms of rendering (setting up visualizations and clicking “render” once things are in place) to real-time raytracing (often GPU-enabled, persistently-refining “progressive” renderers {Octane / iray / etc.}) – I have often thought of the true usability of true real-time renderers (otherwise known as game engines) as suitable platforms for compelling product visualizations. 762 more words

Autodesk Maya