Tags » Game Lab

Drone Simulator

I worked as a Level Designer on Drone Simulator. Aside helping to build the map, my responsibilities also included designing the missions, managing the assets in the environment, as well as aiding the programmers in the system design of the game. 41 more words

Game Lab

2 Grad 2 School

Today wrapped up opening week of the Grad School sequel, 2 Grad 2 School. Unlike most sequels, this one doesn’t suck. In fact, it’s pretty amazing. 259 more words

Days 82 to 84: almost three months in the USA. Wow, can you believe that?!

Time flies. Now that the routine has set up, the passage of time is faster than before. In the first few weeks everything was new. Now, everything feels like home and you don’t pay attention to all the little things that have become my background. 681 more words

The start of something Scurry!

The story goes:

”One day, old Osk, the grey squirrel of the Center Tree, told a story about the world that once was and the Golden Acorn that could bring it all back. 485 more words

Alpha Update: Comrade Quest

We had our alpha test for Comrade Quest on Tuesday. We definitely have some things to improve on, but overall I think it went well. 471 more words

Level Design

Red and Blue Villages

A one of many concepts for the main two villages in “The Fast and the Fjorious”, a GameLab production I’m directing at UT Dallas during the Fall 2013 semester. 11 more words