Tags » Game Loop

C++ Programming Series: Using Conditional Statements (Part 5)

Argghhh! When will the topic of conditional statement gets over? Well, we have to be patient while learning something. I hope that you might have done the home task of the previous post. 580 more words


To create a game from zero - Game loop

How to start to create a game?

Before you get your hands dirty with writing any codes, you have to understand the basic game logic. No matter if you have selected a game engine/framework or not, it will be very useful to you to understand the fundamental. 676 more words

Game Programming

Simple Animation Loop in Java

If you want to show some animation, maybe for a simple java game, then you need to render a certain amount of frames per second. For a smooth animation you want 30 to 60 frames per second. 141 more words


Game Dev Diary - Part 2 - Living with Chaos

Living with Chaos

Hey guys Nemo here. Last week in our Game Dev Diary blog I went into the importance of having a game design document and gave a concise version of my design document of ‘Delirium’ a top down sci-fi action game set in a spaceship with a variety of bosses. 914 more words


Entities & Components (Strategy Pattern)

To define every entity within the game, the strategy pattern was used. This means that every entity is created out of modular components that can be changed at runtime. 229 more words

Game Loop

While research is being carried out and concepts are being developed it is still possible to build some of the core components of the game. By getting some of the important parts of the program built early, the production process should be much smoother because then the base systems will already be in place for when features are ready to be implemented. 278 more words

Rewriting the Event Manager

Since the beginning I was aware that one of the most critical and difficult part of the development of Wizards’ Duel would have been the… 729 more words