Tags » Game Loops

A Game Loop Architecture with Automatic Distribution of Tasks and Load Balancing between Processors

In: SBGames 2009

Abstract: Nowadays, multithread architectures for PCs (multi-core CPUs and GPUs), and game consoles (as Microsoft Xbox360 and Sony Playstation 3) is a trend. 148 more words

Papers

An Architecture for Mobile Games with Cloud Computing Module (Best Paper Award)

In: SBGames 2012

Abstract: Applications for mobile devices are getting more and more sophisticated, including features as location based systems, image recognition and speech recognition, for example. 156 more words

Papers

A Content Adaptation Architecture for Games

In: SBGames 2012

Abstract: Most of the game content is designed specificaly for the device, which it is being developed for. Nowadays, with the development of mobile phones, smartphones, tablets and Digital TV, this content must be adapted to these different devices, where each have diverse characteristics and constraints, like different screen dimen- sions and multimedia capabilities. 207 more words

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Speaker - Techniques for Designing GPGPU Games

In: GTC 2012

Abstract: Learn how to develop faster and better games with the use of GPGPU thought the use of Game GPU tricks. 79 more words

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An Distributed Architecture for Mobile Digital Games Based on Cloud Computing

In: SBGames 2011

Abstract: Several fields in Computer Science use distributed computing to solve many intensive computational problems. Digital games use this approach mainly in multiplayer games, where a mainframe or cluster processes the majority of game logic. 153 more words

Papers

An Architecture with Automatic Load Balancing and Distribution for Digital Games

In:  SBGames 2010

Abstract: Distributed computing is being used in several fields to solve many computation intensive problems. In digital games, it is used mainly in multi-player games, where the majority of the game logic is processed in a mainframe or cluster. 139 more words

Papers

An Adaptative Game Loop Architecture with Automatic Distribution of Tasks between CPU and GPU

In:  Computers in Entertainment (CIE) – SPECIAL ISSUE: Games Volume 7 Issue 4, December 2009

Abstract: This paper presents a new architecture to implement any game loop models for games and real-time applications that uses the GPU as a Mathematics and Physics co-processor, working in parallel pro- cessing mode with the CPU. 174 more words

Papers