Tags » Game Management

Breath of the Wild and Good Game Management, Part 3

For the last few weeks I have been giving my thoughts on the idea of game/series management, or the challenges of designing to an existing game property (You can find the previous parts here: … 1,093 more words

Game Design

Breath of the Wild and Good Game Management Pt 2.

Last week I took a look at some of the most important components of good Game/Series management, and if you haven’t read that part I highly recommend reading it before reading this part ( 1,994 more words

Game Design

Breath of The Wild and Good Game Management Part 1

At time of writing, Legend of Zelda Breath of the Wild just came out a few weeks ago, and I have been playing it as much as I can (which is admittedly not that much). 910 more words

Game Design

Sportsmen's Alliance Sues Department of Interior

Sportsmen’s Alliance Sues Department of Interior Due to Refuge System Overreach

On Feb. 10, the Sportsmen’s Alliance Foundation, the Alaska Professional Hunters Association and two rural Alaskans filed suit against the federal government seeking to overturn  649 more words


When Should NFL Teams Call Timeouts on Defense at the End of The First Half?

By Max Mulitz

Using the Pro Football Reference Drive Finder, I compiled the scoring rate for drives starting during the last five minutes of the first half from 2011-2015. 1,402 more words

Game Management

A Game Theory Approach to the Problem of Going for Two When Up by Seven Late in a Game

By Max Mulitz

This post is arguably a month late, but good game management is always timely and I don’t think anyone on the internet really got at the problem from a game theory perspective. 983 more words

Game Management

Can Your Players Manage The Game?

As coaches we are constantly looking to challenge our players. Asking questions of them, working them to the edge of their ability, physically, skillful and with their decision-making. 1,003 more words