Yesterday, I contemplated how to adapt mechanics in order to run a hypothetical near-future/Cyberpunk game. In brainstorming this initial pass at writing a new game, my brain has gone in two different directions: mechanical minutiae, in this case adapting the incredibly specific mechanic of “Born” lifepaths from Burning Wheel, and the expanse of narrative intent, asking myself why I want to run my game this way. 349 more words
Tags » Game Mastering
Editing and editing and editing.
How much feline behavior is too much and where should those descriptions go? AHHHHH, I don’t know. I have a few pages of notes and each time I look over them I think to myself, “screw the cat stuff and get on with the story.” The next day, the “cat stuff” is the story. 469 more words
Dungeon World marks my return to GMing after a nearly two month hiatus. And man, it feels good.
We started off with character creation, a relatively quick affair in most PbtA games including Dungeon World, and ended up with an interesting little party. 626 more words