Tags » Game Mastering

Trinket Table

Trinket Table

Sometimes you want your players to have a little something that has no declared mechanical effect, but could be introduced and defined as the story develops. 79 more words


The problem with constraints

I’ve been listening through the backlog of the System Mastery podcast. Not only are Jon and Jef hilarious, but in some ways I feel like they’re kindred spirits in gaming style. 443 more words


A Good Article: The GM Levels Up

John Fredericks over at Gnome Stew has a nice piece on gamemasters and how they “level up” or get better over time. His skill progression idea is pretty close to what I’ve seen on a bunch of folks, and I myself arced through in a similar manner.

Read it here. 

Roleplaying Games

The Novelty Treadmill

No gaming group is going to be perfect, and that’s not a surprise. Sometimes, though, general dissatisfaction mixes with otherwise minor personality clashes and leaves a game feeling frustrating. 705 more words


The Day is Done...

Session done, story told, dice are being put away.  If you have finished your adventure, then you do the whole process again.  WRONG! There are some things you should do after a game session, so the next session is even more better! 1,330 more words

Game Mastering

The play is the thing

Over the last two weeks, we have talked about getting set up for a game.  This will cover the final prep and give a brief overview of things to expect during that game.  2,176 more words

Game Mastering

Interesting Characters

I’ve been listening through the backlog of the System Mastery podcast, and recently listened to an episode of Afterthought where the hosts were asked which character written by the other host was their favorite. 407 more words