Tags » Game Mechanics

Journal Abridged – Bolstering & Earn-to-Play

With just days left until the KickStarter, which is on May 3rd so get ready, we have been given an incredibly interesting Developer Journal to chew over. 760 more words

Game Mechanics

Meanwhile, not in Black Desert Online… Hang on, why am I not playing this game?

The GGGs have decamped from Tyria and taken up residence in the world of Black Desert Online*. Well, most of them. I remain in Tyria, despite many (very kind!) offers of week-long trial keys, resolutely tramping about doing the same old stuff I’ve done in Tyria since beta. 631 more words

Guild Wars 2

Henryx's Priest of Mitra Divinity Build

Most of the player usually have wrong impressions on Priest of Mitra (Pom), e.g. Pom is heal bot, Pom only smites, Pom must be Vengeance/General spec, Pom is easy and straight forward to play, Pom cannot dps. 2,702 more words

Age Of Conan

Game Theory - Dark Souls & Bloodborne Review

Here is the second of five game reviews where myself and my friend talk about what makes specific games “addictive” and “fun”. This video is a review of the Dark Souls series & Bloodborne and some of the theories and gameplay elements that are used behind the scenes. 22 more words

GAMES!

Game Theory - Call of Duty: Zombies Review

Here is one of five game reviews where myself and my friend talk about what makes specific games “addictive” and “fun”. This video is a review of Call of Duty: Zombies and some of the theories and gameplay elements that are used behind the scenes. 23 more words

GAMES!

Lock On System

This is a lock on system I have been implementing for a dungeon crawler/adventure game I am working on.

The player can select in an individual target and center click to lock on to it. 132 more words

Game Mechanics

Gaining and Losing Time (take 2)

Since November last year, we’ve simplified several aspects of the game.  Most importantly, we’ve changed the way Command Cards are played.  We’re reposting the information on how players can affect each other’s Command Time, which limits the Command Cards that can be played. 966 more words

FUSION