Tags » Game Mechanics

Developer’s Journal 3: Creating a Race for Savage Worlds

My gaming history started many years ago when I was just a young tentacle sitting around a table playing, if I recall: Vampire the Masquerade, … 1,084 more words

Amora Game

Who I am and What to Expect

***NOTE: This blog got its start on Board Game Geek on December 23, 2016. For the first few weeks, expect regular posts where I share what has already been blogged about over there. 722 more words

Board Games

#DIGC310 GUEST TALK: Game Design Process (ft. Expose Yourself)

Just in case you missed it, I had a little guest presentation in the 2017 DIGC310 class to talk about my process of creating a game – how I approached it and what techniques I used to get to the end product. 1,554 more words

Digital Media

Get more food

This changes two things about how villagers get food to their house:

1. They will always get the maximum amount of food they can carry (instead of trawling across town with 6 fruits in their bag); 175 more words

Game Mechanics

Confessions of a Switch Fanboy

It’s been just over two weeks since I waited in line at a local Target for just over an hour to be one of the first people (other than you midnight release folks) to own a Switch and Zelda: Breath of the Wild. 1,010 more words

Game Mechanics

Shops. Does your game need one?

It’s an important question to ask yourself, especially when you’re dealing with a game that involves many different items. But the answer may not be as obvious as you think. 2,449 more words

Game Design

Choice Systems in Video Games...

It’s no secret that choice systems in video games, in their current state, are lame (insightful)…Basically, at some point in the story, you’re given a choice to do something the right way or the evil way… 824 more words

Video Games