Tags » Game Mechanics

Why Persona 4 Doesn't Work: Gameplay Mechanics that Aren't Made for The Game

After reading Vrai Kaiser’s excellent post about the social, sexual, and gender issues in Persona 4, I decided to finally get the blog post I’ve been ruminating on out of my system. 2,452 more words


Game Development: Design process for a game system.

One of the things I find so interesting about game development is the process that is used in order to design and implement the multiple game systems that co-exist, interact and inform each other in order to bring life and functionality to a game or gameworld. 603 more words

Game Design

Picking favorites

There are 5 races in World of Warcraft that can role as a Paladin; at the beginning, only Humans and Dwarves where available. The advent of the first major expansion – The Burning Crusade, introduced Draenei for the Alliance, and Blood Elves for the Horde. 173 more words

World Of Warcraft

So You Want to Build a Board Game? - Episode 2 - Game Design

So welcome to the second of my articles on building and self launching a board game. As I mentioned in my previous article I’m in the process of creating an publishing a board game called Creature College through my new games company called… 1,133 more words

Play Testing

Mechanized Gender Disadvantages

New or old-school, hero or side-kick, female video game characters like Princess Peach are too often designed as stereotypically feminine. We most often see female video game characters featured in dresses, skirts or skimpy clothing, wearing bows and make-up, and maintaining dainty, delicate, or over-sexualized dispositions. 499 more words


Elite Dangerous: A Burro muses on the signs of war in 1.0 (aka "It's quiet... too quiet...")

Apparently I live in one of the most violent cities in the UK. I was a bit surprised by this news as where I live, three miles out in suburbia, is quiet and lovely but in the town centre it can be a bit of a war zone at times and this is evident by the sheer number of police vans and patrolling coppers you see over a weekend or when a football match is scheduled. 832 more words



Skyrim’s main story revolves around the player’s character setting out to slay Alduin the World-Eater, a powerful dragon prophesised to destroy the world.

While playing the game the player can freely explore the world; exploring towns, cities, caves, dungeons and castles. 297 more words

Games Design: An Introduction