Tags » Game Mechanics
Few things irritate me more in RPGs than rules that penalize a player for making choices.
Case in point: nWoD’s untrained skill dice penalties. If you’re not familiar with the system, the basic rule is that for most rolls, you’re rolling a dice pool of Attribute + Skill. 168 more words
Talking Shite is an article on game theory, where we discuss how, why and what makes a game good, bad, interesting or just downright odd. Today, we set our sights on the place of voiced protagonists: where they work, what they add and what they potentially take away. 738 more words