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Game Notes: VA-11 Hall-A: Cyberpunk Bartender Action

This game made me question the value of dialog choices.
By being better without them.

I first played this game while working on “Torment: Tides of Numenera” And what struck me hardest was that Vallhalla’s conversations are designed with a totally different philosophy and portrayal goal than most other“narrative games”. 244 more words

Design

WALPURGA NO UTA

So, in the beginning all I knew about this game was that Tomu and Suzuken worked on it together and that alone was reason enough for me to wanna play it, even though vampires and werewolves aren’t exactly my favourite. 1,806 more words

Game Notes

HAKUOUKI

Funny story: I bought the digital PS3 version of Hakuouki last year(!), after deciding that “I really have to play it already (I mean, it’s been ported to hell and back, I shouldn’t be missing out…)”, only to see an announcement for a new PSV/PS4 version a little later. 1,854 more words

Game Notes

CLOCK ZERO EX TIME

NAKABAAAAAAA!!! Not gonna lie, Nakaba was the main reason why I wanted this game. I’ve been dying to play a route for him ever since the PSP version (never understood why he didn’t have one to begin with). 3,328 more words

Game Notes