Tags » Game Notes
This game made me question the value of dialog choices.
By being better without them.
I first played this game while working on “Torment: Tides of Numenera” And what struck me hardest was that Vallhalla’s conversations are designed with a totally different philosophy and portrayal goal than most other“narrative games”. 244 more words
Funny story: I bought the digital PS3 version of Hakuouki last year(!), after deciding that “I really have to play it already (I mean, it’s been ported to hell and back, I shouldn’t be missing out…)”, only to see an announcement for a new PSV/PS4 version a little later. 1,854 more words