Tags » Game Production

The Sound of Skyrim | #gameaudio

Hey, a quick post today.

Skyrim is one of the games I most loved in my entire game life (I’m 33, and have been playing games since 1989, my first Atari…). 123 more words

Game Audio

Modelling Game Mechanics using a Monte Carlo Simulation – Part 3

Phase 2: The Simulation Coding Phase
Generate inputs and simulate combat

Before we begin I must apologise for wordpress stripping out all the tabs from this code. 1,319 more words

Computational Science

Modelling Game Mechanics using a Monte Carlo Simulation – Part 2

So in the previous post, we covered the challenges behind balancing randomised mechanics in game design and the use of Monte Carlo simulations to aid in this. 521 more words

Computational Science

Modelling Game Mechanics using a Monte Carlo Simulation (or why I'm a lazy mathematician) - Part 1

As a side-project to Zoology, I (along with a very good friend of mine) like to design board games and pen & paper RPGs. On these my friend tends to do more of the flavourtext and lore, whilst I am there for the gritty side of the mechanics. 690 more words

Computational Science

Game Difficulty, the Naive Pursuit of Perfection and the Mystery Science Theater 3000 Factor

Like many damaged insecure people who have come before me, I have thought a lot about perfection. For those ruled by their flaws, it’s an appealing concept: something without any faults whatsoever. 704 more words

Games

DraughtsV2

So my guess is you’re expecting to see a game that is my own take on Draughts right….

That’s what my lecturers were expecting, I guess I’ll explain the naming convention to you guys first =D… 340 more words

Uni

A New Age

Last Tuesday (5.5.2015) marked Day 1 in my new job as an Associate Digital Producer at Mullen.

This week has been full of training, listening, learning, and being introduced to more people than I can keep track of. 114 more words

Game Production