Tags » Game Production

Unique Blogger Award!

Alright, guys, it’s the end of the month and I haven’t posted a “Gaming Thoughts” post yet for the month of January.  So you get a blog overload this week!  1,128 more words

Legend Of Zelda

2D Unity Test

This is the product of when we were trying to get into unity and learn it. We just tried out simple things like having a fighting system, simple enemy AI, and a couple of sprites. 231 more words


Cuphead's Animation Process and Philosophy

In this 2017 GDC bootcamp, Studio MDHR’s Jake Clark explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation.

Character Development

DOOM: Behind the Music

Video Description :

In this 2017 session, Doom composer Mick Gordon provides a detailed look into the compositional process, production techniques and creative philosophies behind the hell-raising soundtrack to the 4th installment of the seminal first-person shooter franchise, Doom. 15 more words


Approaches to Feature Prioritization

One of the most important production tasks is that of prioritizing work. Prioritization takes place throughout a project’s life cycle, from determining the importance of items in the ever-growing backlog to determining which elements of a given sprint should take precedence, all things being equal. 1,827 more words


Some Thoughts on Trust

When you have a blog, it’s easy to talk from a position of assumed authority. After all, writing something down makes it seem like the author must know something. 1,941 more words


A Production Presentation for Your Consideration

During my current job search, I’ve had to create two presentations.

One of these presentations was… oddly enough… a presentation on me. Now, given how much I really dislike talking about myself (and trust me, I  122 more words