Hey, a quick post today.
Skyrim is one of the games I most loved in my entire game life (I’m 33, and have been playing games since 1989, my first Atari…). 123 more words
Phase 2: The Simulation Coding Phase
Generate inputs and simulate combat
Before we begin I must apologise for wordpress stripping out all the tabs from this code. 1,319 more words
So in the previous post, we covered the challenges behind balancing randomised mechanics in game design and the use of Monte Carlo simulations to aid in this. 521 more words
As a side-project to Zoology, I (along with a very good friend of mine) like to design board games and pen & paper RPGs. On these my friend tends to do more of the flavourtext and lore, whilst I am there for the gritty side of the mechanics. 690 more words
Like many damaged insecure people who have come before me, I have thought a lot about perfection. For those ruled by their flaws, it’s an appealing concept: something without any faults whatsoever. 704 more words