Tags » Game Programming

VR Toolset

It was fun to compare and contrast the toolset we’re using at HBO for the creation of VR products with what the folks at Oculus Story Studio… 17 more words

Game Programming

Adventures in Swift: exploring SpriteKit

I decided to have a go at Apple’s programming language Swift, and for some extra fun I opted for making a simple SpriteKit game for OS X. 601 more words

Swift

Learning AI - Part 1: Genetic Algorithms Intro

Hi,

This is my first post in a series of Artificial Intelligence posts on AI learning. I got interested in the subject a few weeks ago when I started to work on some ideas for a game prototype I had in my mind. 1,856 more words

Programming

VR: Inside Looking Out

For the past year, I’ve been working on virtual reality projects at HBO. We’ve learned a ton, but there is still so much we don’t know. 274 more words

Game Programming

New Project Butterflies

I have been rather silent of late. My time has been spent searching for work in the field of programming (currently the search is ongoing). I am spending my other time working a part-time job and learning new skills to make myself more marketable–the free ones: some on Udemy, Codecademy, MIT OpenCourseWare, etc.). 89 more words

Game Programming

Tiled2Unity - Using normal maps for your tiled projects

I needed to use normal maps to my Tiled project with Tiled2Unity and this was not support by default. So I did some script changes to make this happen. 312 more words

C#

014. ONE GAME A MONTH (DEV LOG #10)

On a road trip to Philly. I’ll be back home in New York tonight. I brought my laptop and fixed up a small bug I had with my animation, and did some work on the timing of the tutorial. 24 more words