Tags » Game Programming

Pro Processing for Images and Computer Vision with OpenCV: Solutions for Media Artists and Creative Coders - Apress - 2017

Apply the Processing language to tasks involved in computer vision–tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more. 21 more words

Shaming Game Engines!

It has been a while since I wrote my last entry. The truth is I have been very busy with life and also working on the next game. 1,240 more words


Using DragonBones in Unity

I recently came across this Animation tool called DragonBones. Which looks very light and easy and compatible to unity using this Unity C# Plugin… 416 more words


Dev Update 1

It’s been a while, hasn’t it?

I’m still working on Breakout, it’s taking a lot longer than I thought to learn the engine (UE4) and to learn  318 more words


Breaking into the Game Industry – III: The How’s

Enough about the Why’s and What’s, you must be itching for the How’s. No stories in this one, I promise. There must be a ton of questions that must be springing up in your brains now that you are preparing to break that first wall of defence. 1,223 more words

Game Development

Breaking into the Game Industry – II: The What’s

The tree of Game Development, like all other trees, is branched. Not heavily branched, but it depends on the kind of game being built. The more complex and fatter the game gets, the more branches it unfurls. 1,270 more words

Game Development