Tags » Game Programming

Space Game I'm working on: Farscape Inspired: Path Finding

I am working on a game based on Farscape where you get to fly a prowler as¬†Commander Craise’s brother and try to not get killed by John Chriton’s “death-pod”. 257 more words

Python

Tiled2Unity - Using normal maps for your tiled projects

I needed to use normal maps to my Tiled project with Tiled2Unity and this was not support by default. So I did some script changes to make this happen. 312 more words

C#

014. ONE GAME A MONTH (DEV LOG #10)

On a road trip to Philly. I’ll be back home in New York tonight. I brought my laptop and fixed up a small bug I had with my animation, and did some work on the timing of the tutorial. 24 more words

012. ONE GAME A MONTH (DEV LOG #8)

I brushed up on timelines when working on the tutorial that will be in my game. Timelines are simple once you understand the big picture. 489 more words

You don't use Unity 3D, it uses you

After seeing how so many people are picking up game engines like Unity 3D and Unreal Engine for their smaller scale game projects, I decide to do a little more research on what would be required to use one for an upcoming game idea of mine. 389 more words

Game Development

K-ON! Clubroom Hiatus

Well, I was planning on upgrading the K-ON! project to Unity 5, now that the Rift is supported natively. Unfortunately, the support is less than satisfactory. 102 more words

K-on