Tags » Game Programming

SQLite Entity Data Model (EDMX) with Entity Framework - Guide

This was a bit tricky for me but these are the steps I took for Visual Studio 2013 Community Edition. Notice that the order is important, especially you should not create the Visual Studio project before the SQLite conenction in Server Explorer is established. 208 more words


Finding Balance

Greetings everyone. I am alive.

With the higher stress of this new schedule of training at work, my life had been slowly falling out of balance for the last couple months. 603 more words


K-ON! Clubroom – Parts 29 to 34

Let’s take a look at the remaining builds from 2014.

Here is the stairwell outside the clubroom. There’s still some missing details, but the basic structure of the room is there. 259 more words


K-ON! Clubroom – Parts 23 to 28

It’s finally time for a new update! Let’s take a look at some builds from September and October last year.

First up, the bookshelf behind the whiteboard gets some more residents: 403 more words


/** Unsung Heroes Development Intro */

Hello World!

Since the development of Unsung Heroes sparked the creation of the blog and gave me the proverbial push to actually take the time and set up a blog, it only seems fitting to kick of the first post with an introduction to this said project! 293 more words


Unity Serialization Part 1: How it Works and Examples

On this series of articles (2, maybe 3) we will discuss a topic that is extremely  important to Unity3D development: serialization. This subject may be a bit cloudy for beginners, but understanding it not only helps to figure out how the Unity engine works, but it can also become really handy during a game development process and assist you to build better solutions. 1,126 more words


JPCT OpenGL Java Game Engine Prototype 2015-04-04

The current state of my “self-education”-project to make a space shooter game.
This engine is based on JPCT (www.jpct.net) which is a free Java OpenGL engine. 30 more words