Tags » Game Programming

K-ON! Clubroom – Characters!

Time for a progress update. I’ve ported the loading screen from the Unity 4 version:

But now you can select your favourite character! The full list: 161 more words


K-ON! Clubroom – Model Spotlight #1

Between progress updates, I thought it would be a good idea to showcase some of the existing assets in more detail.

Let’s take a look at the first spotlight model: Mugi’s keyboard. 134 more words


K-ON! Clubroom – Back In Action!

It’s been a long time, but I’m finally ready to continue working on this project.

One of the lessons from K-ON! is that you shouldn’t be afraid to rely on your friends! 91 more words


First Person and Action RPG Cameras

Camera Management in CRYENGINE

In this article I will introduce you to view management within CRYENGINE and then use the existing view management to build a camera manager, a first person camera and a third person orbit camera (action RPG style). 8,648 more words


Dev Log 7 - Editing Voxels + Collision

Tis the second part of the dev log that’s not the second part.

So what did I want to do? Place and remove voxels! How would I do that? 482 more words


CodeMeWeb Website now Available!!!

CodeMeWeb, a Website where you can learn Concepts, Algorithms and Actual implementation on Programming Languages. Learn to Code in C, C++, Java and Python. 36 more words


Wow... LD 36 is over!

So, obviously, I didn’t update my blog at all during the Ludum Dare 36 Jam.  A lot has happened, so let me get started.

On Friday before the LD36 theme was announced, I hopped in the… 604 more words