Tags » Game Programming

Voxel Engines and the Surprising Utility of Software Rendering Knowledge

This project was aimed at representing and rendering volumetric spaces. Written in Rust, my intention was to see how easy it would be to write a high-performance voxel-rendering engine from the ground up. 542 more words

Game Programming

The Rival Books of Aster AI

The Rival Books of Aster collectible-card game needed an AI.

About half of the time I spent on this game was devoted to server logic… 1,781 more words

Game Programming

Programming a Collectible-Card Game

Rival Books of Aster is a collectible-card game (CCG) not unlike Magic: The Gathering and Hearthstone. More information on this game is available at:

Game Programming

Télécharger Pixel Art for Game Developers PDF Fichier

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Pixel Art for Game Developers par Daniel Silber ont été vendues pour chaque exemplaire. 322 more words

Game Programming

Camera Movement

This week I’ve been working on our game’s camera. It’s heavily inspired on the camera behaviors of games like Zelda or Metroidvania. It basically follows the player until it hits the boundary of a room where it then stops. 342 more words

5SD064

Getting more organized

This week we’ve restructured almost the entirety of our project, and cleaned up a lot of code and assets that were not needed/badly organized.

After a while, assets start piling up, creating redundancy. 343 more words

5SD064

Projectile calculations in 3D space, using your own movement code

It’s been a while :) I have been busy and did not have the energy to finish this 4 part series of projectile calculations. Now I am finally putting out the last bit. 806 more words

Programming