Tags » Game Programming

Phoenix Global Game Jam, Hosted at UAT

Young game developers camped out at University of Advancing Technology for 48 hours to participate in the Phoenix Global Game Jam 2016 from Jan. 29-31. Yes, we may have seen some jammers sleeping, some stretching, and consuming an abundance of snacks and caffeine, but it was amazing to see UAT students and alumni, students from other colleges and even a few high schools students come out to code like crazy and learn what it takes to make a functioning game in such a short time constraint. 218 more words

Technology College

We Made It!

It is official, we are now available on all major outlets.

It is with pleasure to announce that Introduction to Game Programming: Using C# and Unity 3D (Paperback) is now available on : 77 more words

Books

Tracking or Evading a Point in 2-D

I don’t think there is a modern game out there that doesn’t have some kind of tracking or evading element in it. Any AI system needs this functionality to help make enemies look and feel realistic. 183 more words

Programming Gold

Star Wars Pinball

It’s true. All of it. The Dark Side, the Jedi. They’re real.

I was challenged to make a Pinball game in a week to test my knowledge of Unity and their physics system for my Intermediate Game Design Class.

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Game Art

Game Programming Journal, 01/14/16

Prompt: What are you most excited to learn about / do in this class?

Having been messing around with game programming in my spare time for the last few years of my life, the most interesting aspect of this class for me is that it will be structured. 86 more words

Unity Prototypes (Gibson)

Last spring as I was developing the curriculum for my Digital Game Design course, I decided to adopt Jeremy Gibson’s “Introduction to Game Design, Prototyping, and Development using Unity and C#” as the textbook. 414 more words

Game Programming