Tags » Game Programming

K-ON! Clubroom – Model Spotlight #3

Everybody say hello to Ton-chan:

I don’t have much experience with organic shapes, so Ton-chan was a little more difficult for me to make than the other models. 126 more words


K-ON! Clubroom – Seasons!

The seasonal system has been massively improved, along with the 2D/3D skybox visible outside the window. There are now a total of four “seasons” that the application can choose between: 156 more words


K-ON! Clubroom – Model Spotlight #2

It’s been a little while since the last update. Unfortunately I was delayed because of a software issue. Anyway, today we’re looking at the school desk model: 191 more words


Game Update, 30 September, 2016... Finished!

Phew! I did a little crunching and ‘finished’ my game by the deadline I had set for myself – just in time to submit to the Game Developer World Championships. 39 more words

Game Development

K-ON! Clubroom – Characters!

Time for a progress update. I’ve ported the loading screen from the Unity 4 version:

But now you can select your favourite character! The full list: 161 more words


K-ON! Clubroom – Model Spotlight #1

Between progress updates, I thought it would be a good idea to showcase some of the existing assets in more detail.

Let’s take a look at the first spotlight model: Mugi’s keyboard. 134 more words


K-ON! Clubroom – Back In Action!

It’s been a long time, but I’m finally ready to continue working on this project.

One of the lessons from K-ON! is that you shouldn’t be afraid to rely on your friends! 91 more words