Tags » Game Programming

Handling Input From Perception Neuron

Perception Neuron is a MOCAP (Motion Capture) hardware which uses 32 little sensors called neurons. I worked on a project in a team of 6, along with another programmer to make a game using the Neuron in its single arm configuration using only 9 neurons. 344 more words

C#

Switching to CRYENGINE 5.3 New Entity System

In this article I will cover the changes I made to Chrysalis for the release of CRYENGINE 5.3. Some were required due to old code being deprecated, others were simply improvements over the previous way of doing things. 3,703 more words

C++

Projectile calculations in 3D space, using rigid bodies

If you have been following what I wanted to write regarding projectile calculations you know now how to do the calculations in 2D with using both rigid bodies and by calculating the movement code yourself. 466 more words

Programming

PhysicsFS/PhysFS++ Tutorial

This is a follow-up from a promise that I made in my tutorial video on designing an asset manager using SFML. That video can be found… 1,044 more words

Programming

K-ON! Clubroom – Merry Christmas!

Merry Christmas, everybody!

Download: Clubroom VR Demo

Watch the teaser trailer:

And a happy new orbital period of the Earth!

K-on

Cool Jams Inc - Making a Pokémon Clone with Crayon Language

Earlier this month, I attended a local game jam called Cool Jams, Inc., which was inspired by (and not necessarily affiliated with) Polygon’s CoolGames, Inc. 790 more words

My Game Projects

K-ON! Clubroom – Donuts!

Hey everyone, it’s donut time!

But only if you select Jun as your character. My goal is to have at least one special item for each character before the first release, and even more in the final version. 134 more words

K-on