This is a 2D Game Engine created for my second year university project working with Carl Chalmers, using the C# language and Microsoft’s XNA framework. 37 more words
Tags » GameDev
In this post I discussed the conditions to determine the collision between circles, non-rotated rectangles and collision between rectangle and circle.
Two circles collide if the distance between them is less than the sum of their radii. 279 more words
It occurred to me recently that it was time to improve the terrain/world generation in Eden. Up to this point, believe it or not, I was getting by with some homemade algorithms that created enough variety early on in development to be useful. 1,190 more words
And we’re back with another update!
So, with life happening I didn’t get a chance to work on my stuff as often as I had hoped. 202 more words