Tags » GameDev

Devlog Update #9

I’m back!! Well it’s definitely been a while since I’ve made my presence known! Actually, it’s been about 6 months since I’ve done anything with the game… Unfortunately life has gotten in the way of development. 490 more words


Concurrency the little bitch

Hey folks, todays post will feature some ideas, advises and conclusions about task-based concurrency programming (mostly in C++).

First of all, what actually is task-based concurrency? 1,433 more words


Arkane Studios: Dishonored and Synergy

Before we get into the meat of this article, I invite you to look back upon some of the best core gameplay experiences you’ve had in the last decade. 1,989 more words

Neon Arena: Drone AI

This post is mostly about the design of the Drone AI, but there’s a fairly big contextual section first: that ends at the horizontal line break. 1,310 more words


Reaper's Crypt

First public build of Reaper’s Crypt since Halloween.

itch.io frame is kinda awful, works better if you download it from your collection page, or at least open it in a new window. 14 more words


Rogue One: A Flinthook Review

If you strike me down, I shall become more powerful than you can possibly imagine…and hook harder

As lame as that opening line is its true. 781 more words