Tags » GameDev

7 Ways to Minimize Memory Leaks in complicated C++ Games.....

  1. The usage of “Testing & Static Analysis Tools” like Cppcheck and Coverity aids in detecting defects and vulnerabilities.
  2. An exceptional usage of debuggers is vital in whichever IDE or environment.
  3. 119 more words

Scream Projekt

This was the first I did, it was more of an experience than an actual game.
While doing this I learned a lot about game dev and the tool you need to make a game.


Devlog Update #6

Greetings everyone! So things have been a bit interesting this past couple months. I watch all Let’s Play videos that are shared with me and after watching a couple of them last month it was brought to my attention that there were some major bugs in the game that I had no idea existed. 676 more words


Making Fire - A Unity Shader Guide

“Build a man a fire, and he’ll be warm for a day.
Teach a man how to make a fire, and he’ll be warm for the rest of his life.” 651 more words


Devlog: Greedy Bastards #1

Hi everyone! For a while now, I’ve been working on a game further referred to as Greedy Bastards, and this devlog is intended to be a way for me to keep motivated and a way to update the people who are interested, in more than 140 characters. 210 more words


Tutorial: Multi-Grid Graph Navigation in Unity

The A* pathfinding project is quite powerful, and allows multiple grid graphs out of the box, which is quite handy considering the requirements of our game. 3,750 more words


#IT - Video Game Publisher List June 2016

Just a battle plan for publisher info as I research.

Mainly doing this for myself and also ZPS.


ZPS List

Their googledoc:

Their list of publishers: 1,982 more words