Now this, from the Drowning in the Shallows blog by @imsporticus, just might be the model for future coaching programmes. Strongly in the "game sense" mould, with the players taking a lot of responsibility for their own learning. Not that the coach gets to sit down and do nothing for an hour - there will be a lot of observation and analysis, followed by questioning and appropriate feedback; there will be an increased need for imaginative game design, with appropriate progressions planned. But the potential upside, of developing thinking cricketers, must surely be worth the effort.
Tags » Games Based Learning
Performance development is not just for "performance" athletes - podcast with Mark Bennett & Stuart Armstrong
I have posted previously on my conversion to games-based learning, and on the challenges of designing games that are both “representative” (of the real game, and that therefore require the players to develop transferable cricket skills) but at the same time not so constrained and artificial as to no longer be fun to play (the “ 768 more words
"Running two" - a modified fielding practice that also develops batting stroke placement and decision making.
Back in the summer, one of the teams I coached was having problems picking up singles and twos – their innings progressed by a succession of big hits and run outs – so we developed a game to practice shot placement and decision making. 267 more words
When I started out at my local Club as a volunteer, level 1 Coaching Assistant, sessions were taken by an exuberant 1st XI player – lots of enthusiasm, diving catches and (attempted) big hitting, and always a fiercely contested session of one hand – one bounce, usually with said 1st XI player dominating the game. 792 more words
New Research: Interactive video games help students learn energy conservation better than with traditional pencil and paper methods.