I have posted previously on my conversion to games-based learning, and on the challenges of designing games that are both “representative” (of the real game, and that therefore require the players to develop transferable cricket skills) but at the same time not so constrained and artificial as to no longer be fun to play (the “ 769 more words
Now this, from the Drowning in the Shallows blog by @imsporticus, just might be the model for future coaching programmes. Strongly in the "game sense" mould, with the players taking a lot of responsibility for their own learning. Not that the coach gets to sit down and do nothing for an hour - there will be a lot of observation and analysis, followed by questioning and appropriate feedback; there will be an increased need for imaginative game design, with appropriate progressions planned. But the potential upside, of developing thinking cricketers, must surely be worth the effort.