Tags » Games Based Learning

Making sense of games with Principles of Play

I have posted previously on my conversion to games-based learning, and on the challenges of designing games that are both “representative” (of the real game, and that therefore require the players to develop transferable cricket skills) but at the same time not so constrained and artificial as to no longer be fun to play (the “ 769 more words

Cricket

"Running two" - a modified fielding practice that also develops batting stroke placement and decision making.

Back in the summer, one of the teams I coached was having problems picking up singles and twos – their innings progressed by a succession of big hits and run outs – so we developed a game to practice shot placement and decision making. 267 more words

Cricket

One hand, one bounce - what's that got to do with coaching?

When I started out at my local Club as a volunteer, level 1 Coaching Assistant, sessions were taken by an exuberant 1st XI player – lots of enthusiasm, diving catches and (attempted) big hitting, and always a fiercely contested session of one hand – one bounce, usually with said 1st XI player dominating the game. 792 more words

Cricket

New Research: Interactive video games help students learn energy conservation better than with traditional pencil and paper methods.

      When it comes to learning, interactivity really does matter.  Not only did researchers find that students learned significantly more with the interactive game than with pencil and paper methods, they also found that they learned more than with a game which was less interactive.

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Research On Games

Game Sense: Cricket


As a department we have over timed moved away from ‘sport as sports technique’ method of teaching sports within our curriculum to ‘sport as tactical concepts’. 1,223 more words

Curriculum PE

Andrew Beaven reblogged this on The Teesra and commented:

Now this, from the Drowning in the Shallows blog by @imsporticus, just might be the model for future coaching programmes. Strongly in the "game sense" mould, with the players taking a lot of responsibility for their own learning. Not that the coach gets to sit down and do nothing for an hour - there will be a lot of observation and analysis, followed by questioning and appropriate feedback; there will be an increased need for imaginative game design, with appropriate progressions planned. But the potential upside, of developing thinking cricketers, must surely be worth the effort.

Quick update on jail-break cricket – try moving the JBZ during the game.

  • To challenge shot selection
  • To differentiate a session (hit a more or less accessible target).
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Cricket

Introducing a Games Based Enquiry Model

After somewhat of a hiatus in developing a methodology for using games and game-like thinking in learning design, I hope that you’ll tune in and spread the word among like-minded colleagues about a series of posts I’m going to publish in the next few weeks and months. 1,073 more words

Game Based Learning