Tags » Games Based Learning

"Red Cubes in Taipei" Pandemic & Games-Based Learning

Games-Based Experiential Education is a learning process involving direct experience with and the relationship between the teacher, student, material, and environment.  It is applied via game play and outlined with specific learning outcomes. 763 more words

PRD 2015-2016

What a year it has been!

I had my PRD meeting yesterday and it went well, aided by the fact that one of the key objectives was to complete my Masters-level study. 90 more words

Games as a professional development option for workplace training

Educators and researchers involved in games for learning understand the potential that games offer to develop 21st Century skills that are important for students entering the workforce.   3,082 more words

Providing Students with Positive Failure Feedback

I have written in the past about the importance of making failure okay, and indeed par for the course, in education. The fact that games make failure normal, acceptable, and even fun is one of the many aspects of play that has drawn me to game-based learning, gamification, and gameful teaching/learning. 1,059 more words

Instructional Design

Gamifying a Short-Term Online First-Year Composition Course

In an attempt to stem the outflow of students to universities with more extensive online programs, my university is piloting several core curriculum short-term online courses this summer at the regular tuition rate and I was asked to teach the 6-week online English 101 class. 1,585 more words

Instructional Design

Innovative Students - Conference Presentation Video

Mike Lloyd’s keynote address at “Building Skills”, Athens. Thanks to all at the British Council, Microsoft and InEdu in Greece.