Tags » Games - Design

Let's Discuss... Progression and Difficulty (The Witcher 3)

Level up! Words that seem to define the whole media form of video games. In the arcade scene it was attributed to beating the level and making your way to the next, but later it took on a different form. 1,637 more words


Fly the Friendly Skies

At the Attack show in Devizes this weekend, we picked up some 1/600 scale jet aircraft, the idea being to play through some Cold War-era dogfights. 1,393 more words

Games Design

Let's Discuss... Creating Tension (Metro: Last Light)

Immersion, its that feeling when you can’t detach yourself from a character to the point where you feel you have become them. Its what makes you so scared when playing a horror game, or so happy when you save that certain person. 1,450 more words


Hitpoint Games - Progress Update

I thought it might be a good idea to write a little blog post to talk about what is going on at Hitpoint Games; what our current plans are, what we are doing at the moment and what you have to look forward to this year. 609 more words

Games Design

Shower time!

So I attempted particle emission today, the animation at the end was a lot slower than I expected but oh well! Live and learn!


I completely forgot to update this yesterday.

Apparently my second weekly evaluation hasn’t gone as well as my first. Falling behind already!
It’s not even just the blog I’m falling behind on. I had a week off and I didn’t even draw. 152 more words


Service offered: Interactive Narrative Consultancy

This is something I’ve been doing off & on for a while, but realised it would be worth formalising the concept.

I would like to offer my services consulting on interactive & genre narratives. 355 more words