During the week off I completed a concept piece for the gramophone asset in the escape room.
I used Photoshop and a technique of not blending, but layering colours to create a metal sheen on the instrument to draw this. 51 more words
In the next couple of weeks, I’m going to have my final deadlines for the year; Visual design, in which I’m making an escape room style game based in the Repository (a fictional place from the Skulduggery Pleasant novel series) and Solo Studio, in which I’ve made a vertical slice of a turret defense game from scratch. 225 more words
In my previous FMP blog post, I listed theme ideas for my diorama design. This blog post shows reference images for inspiration towards each theme. Once I have fully researched the themes I will then be able to decide which theme to use for my final diorama. 1,639 more words