Tags » Games - Design

Progression shots of assets and material experimentation.

For the bar area of The Last Resort, I have gathered some images from the internet that are not shown in the movie itself. Some of these have allowed me to see some items such as bottles and drinking cups closer, this in-turn will hopefully assist me in recreating accurate models and textures for use in UE4.


3D Modeling

Kill to Survive Documentation

Roles and Responsibilities

Andrew Adam – B00241842 – Project Management and Design

David Beaton – B00241633 – Programmer

Stuart Clark –  B00236058 – Design and Media… 3,622 more words


Gratuitous mappernating

Hi everyone!

So our group has chosen to create a First person tower defense shooter, similar to Sanctum 2, For this i have chosen to do level greyboxing as well as HUD design, for the HUD i will be using UE4’s new UI tool, it’s really simple and allows you to very quickly block out the beginnings of what you want your HUD to look like. 321 more words

Game Overview