Tags » GLSL

Discarding fragments in OpenGL

‘I am a simple man,’ Arkwood said. I was silent.

‘I carry simple pleasures. A garden, perhaps. A smallholding on which to plant my veg-i-ta-bles.’ He leaned forward and frowned. 248 more words

Technology

ARTHUR - Real Time OpenGL Rendering

Recently, I decided to work a bit more on OpenGL. I did have some knowledge on the OpenGL fixed pipeline, but had never explored the modern, configurable pipeline. 171 more words

C++

Reconstruct position from depth in GLSL

It sure is not the most efficient way to do it, but it accomplishes what I want : slim down the g-buffer to save some bandwidth. 30 more words

OpenGL/GLSL

OpenGL Built-in Variables (GLSL ), gl_Normal

NVidia hardware indices are reserved for built-in attributes GLSL: 135 more words

OpenGL

Update 8: Grass Rendering

I started some experiments with parallax mapped grass, they didn’t turn out to successful. With parallax mapping the grass can not extend out onto other geometry which made it look pretty dull. 210 more words

Progress

Gooch shading

Today I decided to write a simple first blog post about something in graphics. I picked Gooch shading because I started reading Realtime Rendering book and one of first effects was Gooch shading. 320 more words

GLSL