Tags » Graph Paper

planning a campervan

It may have seemed, from the previous post, that I blithely started building my van without planning it out. But no. Maybe the electrics were a clue: as I had to run the right cables to the right places, obviously I had to know what was gonna go where right from the get go. 861 more words


2D Game Design - My Level design

For my level 2D design I created an exploration style of a level where you can take different paths to go to the end of each level where there will boss at the end. 214 more words

Game Desing

Drawing on Graph Paper

I love looking at mandalas, but haven’t managed to create a good one myself. Recently, I found templates that help you divide your paper into symmetrical areas. 161 more words


Research - Level designing planning

Super Mario Bros for the NES (Nintendo Entertainment System) was one of the first big games to be released in 1985. In 2015, Super Mario’s 30th Anniversary there was a interview with the creators of the original Super Mario Bros which were Shigeru Miyamoto and Takashi Tezuka. 298 more words


Seeing the Light with Mona Arshi (and the length with Simon Armitage).

I recently ran some workshops for students and was lucky enough to have Mona Arshi lead two of the sessions. Mona is a great advocate of the role of ‘form’ in poetry – consciously working on such things as line length, metre and phrasing in ways which may seem clear to seasoned practitioners, but to those just beginning to write poems can be new and demanding. 428 more words


When working a pattern: Using Graph Paper

One of my favorite tools of the trade is good old graph paper. It is a simple way to keep track of where you are in your pattern. 396 more words