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Second Grave: sassy paranormal investigations

This is the second in the ‘grave’ series, featuring PI and not-so-grim reaper Charley and her sizeable sidekick, Cookie. It’s a far-from-serious, occasionally spicy (but nothing X-rated) gumshoe story with a side dish of supernatural sprinkles. 439 more words

Book Reviews

The Amazing Art of Timewatch

Recently I noticed a new GUMSHOE system game coming out from Pelgrane Press called Timewatch. I was intrigued by the initial premise of basically being time traveling police officers, whose duty was to restore time to its rightful place by fixing the villainous schemes of different individuals. 181 more words

General

Theory: Mitigating Randomness

So you’ve decided to use dice, or some other randomizer, to help shape your game experience. You’ve thought carefully about what the odds of success for different actions should be, and have calibrated the randomizer accordingly. 2,352 more words

Game Design Theory

The P.O.R Society | A Ravenpaw Mystery

Her silky motions wavered gently into the room
I was at my desk going through the usual’s
when I caught the scent of dirty blond… 335 more words

"Poetic Cultivation"

TYLER MARONEY: The Boring Life of a Private Investigator

New York Times: WHEN I first became a private investigator, I was enthralled by the idea of the brash gumshoe who was modeled on the American cowboy and incubated in the pulps — a lawless lone wolf. 71 more words

Culture

The Order : 1886

THE ORDER : 1886

Ah, once in a lifetime comes a game which opens peoples eyes to the possibility of what gaming is truly capable of as a medium. 1,053 more words

Games