It goes without saying, but nowadays loot boxes and skins are in just about every popular multiplayer game. However, this post isn’t going to be about the “evils” of in-game purchases, but rather about the latent impact that they have on gameplay in many of these games. 630 more words
Since a young Italian girl, the impact of the aftermath of WWI and WWII, into music and cinema took my attention. It goes without saying, that also justifies why I am running this website in english, British and American cultures still have a huge influence on the Italian mood. Something that was so evident, for example, was the massive musicals after WWII. Gene Kelly, Debbie Reynolds and Fred Astaire were the leading Hollywood stars of a joyful, but yet moving and educational movie making. They were made to convey a message of hope and spirit up lifting after misery, loss and grief. Today wars are dispatched all over the world, and governements name them "Peace Missions to bring democracy". Words are important, they give a meaning to thoughts. Modern wars are lasting fifteen years? Ok, I will keep my thought silent for respect to deployed, right? But my reflection goes to music then. Which impact do these 'missions' have on our social and civil environement, today? None. Movies ...very good for action which guys are keen on, and then videogames. Outburst of violence which lead fragile minds to no sense. True story, I was driving through a Normandy highway, visiting Omaha, and Sainte-Mère-Eglise, when my ex boyfriend (for a reason) told me excited as a cow "Look at that, I have already been there!!!" "What you mean?" "Yes, I fell out an helicopter with my riflegun and shot all those fu*kers around on these plains." He was serious, and seriously damaged on his cells brain. This is it. Parisian region, and especially suburbs, are made of young vulnerable minds lost in a combat videogame. What's the purpose? None. Before there was PTSD there was shell shock and combat fatigue and Gene Kelly’s Combat Fatigue Irritability.