Tags » HCI

Thursday Research Bulletin 30.7.2015

“Minecraft took away my Thursday – but I loved every moment.”

About this week

Another couple of publications going forward this week. Trying to compare the concept of ‘authentic context’ from Herrington, Reeves and Oliver (2010) in education with embodied cognition, phenomenology and human-computer interaction (e.g. 302 more words


This blog is back

Literally after years the blog is starting gain. Let us get started with a fancy video


British HCI 2015 - Summary

Overall  British HCI 2015 was a very good experience. Not least because I now have one published paper.

Lots of interesting ideas and topics were covered within the sessions I went to. 614 more words


A visual guide to creating smart multiplayer levels

This visually stimulating post on Gamasutra (written by a Bobby Ross) details some of the basics of modern multiplayer level design, covering everything from map symmetry and scale to tactics and strategy. 50 more words

British HCI at Lincoln

British HCI was a very interesting experience and a very pleasant first conference to attend. As part of the programme I took part in a day long workshop which explores the future of TV, a Doctoral Networking Day during which we “bonded” through the art of paper critique, and 3 days of talks by various people. 596 more words


The Voice of the People...

I’m currently writing up my various studies for my PhD thesis, and in the process have been reviewing some of the comments volunteers’ of the Zooniverse’s Planet Four project have given in terms of what they think of the site. 92 more words


Thursday research bulletin 16.7.2015

So this week’s been pretty much packet mainly with different kinds of research articles. There’s especially the mentioned Curtin Business School Colloquium article in the area of HCI, virtual embodiment and human-technology coupling, which I pretty much re-wrote although I had some of it ready from before. 246 more words