Drugs
We’ve touched on this subject before, many moons ago. Looks like we’re back to our old habits. Get it?
Now for your intoxicating pleasure, we bring another round of drugs for your D&D game. 1,077 more words
Drugs
We’ve touched on this subject before, many moons ago. Looks like we’re back to our old habits. Get it?
Now for your intoxicating pleasure, we bring another round of drugs for your D&D game. 1,077 more words
Maul of the Titans – not our hammer, but it’s a cool hammer, so we note it here… 306 more words
I snatched this gem up on D&D Wiki and liked it too much to let it go. Per the usual, I have modified and amended it to achieve that one-of-a-kind Doderman flavor. 768 more words
Sands of Suspended Conflagration
A small pouch, made from the hide of some red-scaled creature, contains several small translucent red spheres and a glass vial. The vial (approximately the size of a potion vial) contains red sand that sparkles in the light. 224 more words
Apparently, the cones are the threat when a dog eats enough of them. Hop cones can cause a potentially fatal condition in dogs called “malignant hyperthermia.” 194 more words
Walking Grave
Large construct, unaligned
Armor Class 13 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 30 ft., burrow 20 ft.
Str 19 Dex 7 Con 24 Int 3 Wis 8 Cha 1… 640 more words
The day resumed on a smouldering, stinking beach. All around, the bleeding corpses of several gnolls lay twisted and burned.
With a sack full of ears and pockets lined with looted gold, our adventurers set forth in search of riches for they were owed the spoils of their victory. 2,199 more words