Tags » House Rules

Heroism and Damnation

This is the second of two articles dealing with new house rules I am introducing into my Witch Hunter game.  The first can be found… 875 more words

Witch Hunter

Sleepless Nights: Magic House Rules (2 of 2)

In yesterday’s post, I looked at how spells and the Ritual Magic skill work in Sleepless Nights. Today, I’m expanding on that, checking out two other major supporting skills, Symbol Drawing and Thaumatology, and a couple of more minor ones. 1,844 more words

Sleepless Nights: Magic House Rules (1 of 2)

So, Gurps has a lot of magic systems of varying degrees of independence from one another. For Sleepless Nights, though, I wanted to try something I never have in 20 years playing Gurps: the  2,101 more words

Making Sense of Damnation

This is the first of two articles dealing with some new House Rules I’m going to be introducing into my Witch Hunter game.  The second can be found… 722 more words

Witch Hunter

Alternative Alchemy for Gurps (Part 2 of 2)

Repeated from the previous post:

I’m not a fan of the Alchemy rules in Gurps Magic. If you look at the list of sample recipes, they’re mostly ways to get an advantage temporarily by drinking the potion. 2,775 more words

Alternative Alchemy for Gurps (Part 1 of 2)

I’m not a fan of the Alchemy rules in Gurps Magic. If you look at the list of sample recipes, they’re mostly ways to get an advantage temporarily by drinking the potion. 1,809 more words

A "word" on house guests.

 As I have made mention here previously, I’m not a native Southerner.

With that being said, my family and I had our first group of official houseguests this year.  1,032 more words

Matt MacDonald