Tags » House Rules

Exhuming My Dungeons & Dragons

Building on my previous post for “Adding More Mortar to the Three Pillars”, I’m in the process of compiling my preferred house rules for my “Dungeons and Dragons” game. 641 more words

Role-Playing Game

More LL combat tweaks

I got a lot of positive feedback on social media channels for my weapons rules, although a few commentators highlighted that polearms seemed too powerful. I’m ok with polearms being more effective that most other weapons in combat, but that should only be part of their value. 411 more words


Adding More Mortar to the Three Pillars

The Three Pillars of Adventure

Adventurers can try to do anything their players can imagine, but it can be helpful to talk about their activities in three broad categories: exploration, social interaction, and combat.

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Role-Playing Game

Most animals don't need stats or attributes.

The idea for this post goes to dmdr, who commented on a post I wrote about Strength in D&D. I’m just expanding on the subject. 1,170 more words

The Imaginary Sister

Although she is well aware that exterior exits are out of bounds, Jet begins fiddling with the deadbolt on the front door. “I’ve got to leave now,” she informs me. 876 more words


My D&D House Rules

I’ve seen a few requests for our D&D Roll20 house rules. Most are taken straight out of the official D&D 5E Dungeon Master’s Guide.  Copy and pasted from Roll20 below. 2,110 more words


Let's not lose everything to our emotions!

”……When she was just a girl

She expected the world

But it flew away from her reach

And the bullets catch in her teeth

Life goes on, it gets so heavy…

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