Tags » House Rules

Physician, Heal Thyself!: Alternate Healing & Dying

In addition to a handful of options found in the Dungeon Master’s Guide, I made a small handful of ideas and options for grittier and darker D&D games where healing powers aren’t prominent and health is usually a concern.  339 more words

D&D 5th

Experiemntal House Rules - Imperial Bunker and Webway Portal

A while ago our club members were chatting about the idea of creating data sheets for some of our terrain, as such I’ve created some experimental rules for them. 71 more words


The D&D Pokédex #2

It’s a lazy Sunday evening and I recently got my hands on the 5th edition Monster Manual, so I thought it would be a good idea to continue this dumb little project and convert some more of your favourite Japanese seizure monsters into D&D statblocks! 788 more words


A little reminder

Our Safety!
We follow simple rules – we are never alone in the house. All our rooms have rape alarms and we will not hesitate to use them and call the  91 more words

House Rules

I’ve posted a few thief-type classes lately and have been thinking about Thievery Skills. There’s suggestions for house rules over at the Autarch forums… 371 more words

House Rules

On The Hunt: Alternate Favored Enemy

I enjoy the ranger’s new take on favored enemy, but still want the flavor of older versions.  So, I propose this house rule for variant favored enemies.  139 more words

D&D 5th

A delver class for human characters. (Adapted from the ACKS Dwarven Delver)

HD 1 (d6), Fighting 1a, Thievery 2.

Base XP: 500 + 500 + 400 = 1400 for 2nd level. 93 more words