Look around you. At any given moment, “beings” encircle us from all sides. I’m using a computer on a table, while sitting on chair. Nearby, some window blinds murmur a restless patter and s kettle hisses and whines. 721 more words
I transcribed a YouTube video Ian Bogost's WIRED talk on THE DESIGN OF GAMES and posted it on my Web Design and Technologies class blog. He touched on the material of play and the folly of the idea of "gamification," both relevant in a world that's been so intent on porting our physical world over to a virtual one without delving into what these practices really mean. A good watch if you're into any sort of experience design and/or materialist philosophies. An excerpt from the video:
Fun comes from the attention and care you bring to something that offers enough freedom of movement, enough play, that such attention matters. And even seemingly stupid, boring activities can be fun as a process (maybe *especially* stupd and boring activities can be). Feeling that you are having fun at something is a sign that you’ve given it respect. When we fail to have fun, we fail to design for it too because we don’t take things seriously enough.