Tags » Ian Bogost

Living forces honesty. Answers are seasonal, losing their sense precisely as they become scripture. You will die: this is the first meaning. The world around you seems to bear helpless witness to your wandering.

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The Appeal of Simulation

In Ian Bogost’s “Video Games are Better Without Characters,” he states that games can be “non-fictions about complex systems bigger than ourselves” when referring to the realization he came to when playing SimCity for the first time. 271 more words

The role of story in games

Ian Bogost made a point similar to the one I made in my recent post about why walking simulators shouldn’t be thought of as movies with buttons. 653 more words

Peeling the Onion, Part One: Gamification

The kinds of leisure activities available to potential museum-going audiences have multiplied exponentially over the past twenty years. Games and gaming have moved from being the domain of children to becoming a multibillion dollar global industry. 1,313 more words

Thinking Tools

The pursuit of trivia

Over the last few months, my wife and I have been obsessively playing HQ Trivia, an online game show that until recently was available only on Apple devices. 1,206 more words



There are five major debates still raging with/in and with/out the object-oriented studies spectrum, in my opinion, years after the inception of the objectal trajectory of speculative realism. 1,828 more words


I Dream Of Objects

Two views. Pick one. Or none, if you disagree with both.

Dreams as affective manifestations: Virtually no one denies that dreams can be affective, productive of nonconscious phenomenological vectors capable of precipitating new patterns of thought and forms of relation. 486 more words