Tags » Ian Bogost

ED5863 – Digital Games and Learning: Games and the necessity of rules

In designing this Prezi roadmap, I wanted to connect a core idea used by Johan Huizinga and Roger Caillois in their discussion about games to the ideas of Ian Bogost and Rowan Tulloch. 124 more words

Essays

ENG 730: Play, Agency, and Activism

My main takeaway from this week’s readings concerns questions of agency. More specifically, I saw the possible tension between the human players and the nonhuman elements of the game through its rules or “procedural rhetoric.” This is the more localized interaction of agency. 874 more words

Agency

Eating Object-Oriented Thinking

Last week at the Purdue Aesthetics Conference I spoke of four object-oriented thinkers who employ food references to demonstrate their defense of object wonder, vitality, complexity and gravity. 442 more words

Food Writing

Ian Bogost: Play Anything

As a game designer, I’m often asked what designers of all stripes can learn from games. Games, after all, appear to be magical objects. Dark ones, even. 1,340 more words

Stories

ED 5863 - Digital Games and Learning: Ian Bogost's videogame microecology

“…casual games are games that players use and toss aside, one-play stands, serendipitous encounters never to be seen again.” Ian Bogost, How To Do Things With Videogames… 664 more words

Essays

Object-Oriented Ontology: Radical, Autistic or Both?

Like many academics, I’m using the summer holiday to work through my reading list.  As such, I just finished Ian Bogost’s Alien Phenomenology, or What It’s Like to Be a Thing… 728 more words

Philosophy

The Aesthetics of Publishing

There are a lot of reasons to dislike academic publishing if you are trying to write philosophy or any kind of theoretical or scholarly work. Nonetheless, it’s still the best way to disseminate work with high standards of rigorous research, intellectual accountability, and meaningful communication. 826 more words

Language And Linguistics