Tags » Ian Bogost

Eating Object-Oriented Thinking

Last week at the Purdue Aesthetics Conference I spoke of four object-oriented thinkers who employ food references to demonstrate their defense of object wonder, vitality, complexity and gravity. 442 more words

Food Writing

Ian Bogost: Play Anything

As a game designer, I’m often asked what designers of all stripes can learn from games. Games, after all, appear to be magical objects. Dark ones, even. 1,340 more words


ED 5863 - Digital Games and Learning: Ian Bogost's videogame microecology

“…casual games are games that players use and toss aside, one-play stands, serendipitous encounters never to be seen again.” Ian Bogost, How To Do Things With Videogames… 664 more words


Object-Oriented Ontology: Radical, Autistic or Both?

Like many academics, I’m using the summer holiday to work through my reading list.  As such, I just finished Ian Bogost’s Alien Phenomenology, or What It’s Like to Be a Thing… 728 more words


The Aesthetics of Publishing

There are a lot of reasons to dislike academic publishing if you are trying to write philosophy or any kind of theoretical or scholarly work. Nonetheless, it’s still the best way to disseminate work with high standards of rigorous research, intellectual accountability, and meaningful communication. 826 more words

Language And Linguistics

Let's Learn with Storium!

Game designers have to think rhetorically as they plan their projects. They research settings, locations, and time periods for authenticity. They think through who makes up their audience and what kind of tone will be most effective to reach that audience. 494 more words