Tags » Ian Bogost
Bogost is something akin to a video game designer by day and an object oriented crime fighter by night.
Bogost’s take on the decentering of human access comes in the form of what he advocates as “Alien Phenomenology”. 92 more words
As a Massive Multiplayer Online Role Playing Game (MMORPG), World of Warcraft takes place in what is accurately described as a massive universe. As a fan of the fantasy genre, I have always had a special interest in the origins of the worlds and characters built by the creators, whether in a novel, movie, or game. 880 more words