Tags » Ian Bogost

Let's Learn with Storium!

Game designers have to think rhetorically as they plan their projects. They research settings, locations, and time periods for authenticity. They think through who makes up their audience and what kind of tone will be most effective to reach that audience. 494 more words

Education

HUMANities

I chose the humanities because this space made sense for me. This academic life that feels as though it is constantly shifting where there always new knowledge to be gained, and a general buzzing excitement for lofty ideas taking shape in our minds. 328 more words

Digital Humanities

Bogost on Prestige Career Switching

Circumstances like Schmidt’s and Poole’s can’t be explained by the popular myth that today’s workers will have seven different careers in their lifetimes thanks to rapid changes in technology and industry.

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Theory

Ian Bogost on Campus Carry Laws

A while back, a student at Georgia Tech, where I teach, showed me a series of anonymized “threats” that students in a notoriously difficult class of mine had posted in an online discussion forum.

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General Features

Why whip out a bazooka, when all you need to do is hit a tin can off a fence?

I’d like to thank Ian Bogost this morning.

His recent article “Things you can’t talk about in a Coca-Cola Ad” (The Atlantic, web, 28 Jan. 801 more words

Public Relations Strategy

Social games? Boeh!

Artikel over Ian Bogosts Cow Clicker. Het Parool – 2 juli, 2011

Article on Ian Bogost’s Cow Clicker. Het Parool (Dutch daily) – 2nd of July, 2011

Stefan Keerssemeeckers