Tags » Ian Bogost

Another Pseudo-Intellectual Wants to Talk About Video Games (A response to Ian Bogost)

I just love all these people with degrees from prestigious schools and 2-digit IQs telling me what video games are lacking.  It’s so charming.  These people who want to pretend like they got it all figured out, and then use the latest buzzwords to be able to bolster their arguments that sound like sophistry at best.  1,934 more words

Life

Nier Automata: A Game Better With — And Because Of — Its Narrative

Writing for The Atlantic, academic and media commentator Ian Bogost put forth the rather bold claim that “video games are better without stories” and asked “film, television and literature all tell them better, so why are games still obsessed with narrative?” 2,774 more words

Cover Games

ED5863 – Digital Games and Learning: Games and the necessity of rules

In designing this Prezi roadmap, I wanted to connect a core idea used by Johan Huizinga and Roger Caillois in their discussion about games to the ideas of Ian Bogost and Rowan Tulloch. 124 more words

Essays

ENG 730: Play, Agency, and Activism

My main takeaway from this week’s readings concerns questions of agency. More specifically, I saw the possible tension between the human players and the nonhuman elements of the game through its rules or “procedural rhetoric.” This is the more localized interaction of agency. 874 more words

Agency

Eating Object-Oriented Thinking

Last week at the Purdue Aesthetics Conference I spoke of four object-oriented thinkers who employ food references to demonstrate their defense of object wonder, vitality, complexity and gravity. 442 more words

Food Writing

Ian Bogost: Play Anything

As a game designer, I’m often asked what designers of all stripes can learn from games. Games, after all, appear to be magical objects. Dark ones, even. 1,340 more words

Stories

ED 5863 - Digital Games and Learning: Ian Bogost's videogame microecology

“…casual games are games that players use and toss aside, one-play stands, serendipitous encounters never to be seen again.” Ian Bogost, How To Do Things With Videogames… 664 more words

Essays