Tags » Ian Bogost

Peeling the Onion, Part One: Gamification

The kinds of leisure activities available to potential museum-going audiences have multiplied exponentially over the past twenty years. Games and gaming have moved from being the domain of children to becoming a multibillion dollar global industry. 1,313 more words

Thinking Tools

The pursuit of trivia

Over the last few months, my wife and I have been obsessively playing HQ Trivia, an online game show that until recently was available only on Apple devices. 1,206 more words



There are five major debates still raging with/in and with/out the object-oriented studies spectrum, in my opinion, years after the inception of the objectal trajectory of speculative realism. 1,828 more words


I Dream Of Objects

Two views. Pick one. Or none, if you disagree with both.

Dreams as affective manifestations: Virtually no one denies that dreams can be affective, productive of nonconscious phenomenological vectors capable of precipitating new patterns of thought and forms of relation. 486 more words


A Digital Beat

A ring forged in stainless steel and wrapped in a rosy gold coating lain cold in a glass box, touched only by gloves and fluorescent lighting. 385 more words

Blog Posts

Friday October 6, 2017

I sometimes pray silently to the equivalent of a program, a ghost in the machine, in hopes that it will take pity on me by unlocking invisible doors onto other quadrants of the game-board. 347 more words

Alien Phenomenology

Alien Phenomenology, or What It’s Like to Be a Thing by Ian Bogost

What else is there, here, anywhere right now? Anything will do, so long as it reminds us of the awesome plentitude of the alien everyday. 1,514 more words