Game designers have to think rhetorically as they plan their projects. They research settings, locations, and time periods for authenticity. They think through who makes up their audience and what kind of tone will be most effective to reach that audience. 494 more words
Tags » Ian Bogost
I’d like to thank Ian Bogost this morning.
His recent article “Things you can’t talk about in a Coca-Cola Ad” (The Atlantic, web, 28 Jan. 801 more words