Tags » Ian Bogost

Diegisis of Menus

When playing Blizzard Entertainment’s World of Warcraft there are many game mechanics that can be looked toward as having formal meaning. Of these many mechanics, the one that intrigues me the most are the menus in the game. 626 more words

Reading Response

Time is Money (Option #2)

Blizzard is implementing a new item into World of Warcraft called the WoW token. This token can be purchased using real money and sold in-game on the auction house for gold. 681 more words

Reading Response

The Origins of Azeroth and its Inhabitants: How Narrative Justifies Conventions

As a Massive Multiplayer Online Role Playing Game (MMORPG), World of Warcraft takes place in what is accurately described as a massive universe. As a fan of the fantasy genre, I have always had a special interest in the origins of the worlds and characters built by the creators, whether in a novel, movie, or game. 880 more words

World Of Warcraft

Intertextuality in the form of Olivia Newton John

Before learning how to sell goods looted to make room in my bags, I would spend a decent amount of my time playing running back and forth to the bank to deposit items. 694 more words

Reading Response

Identifying the Alien in our Humanity

Look around you. At any given moment, “beings” encircle us from all sides. I’m using a computer on a table, while sitting on chair. Nearby, some window blinds murmur a restless patter and s kettle hisses and whines. 721 more words

Life

Links to a few Videogames Bogost Discussed

Below is a list of places to play or download some of the games that Ian Bogost discussed in the first three chapters of HOW TO DO THINGS WITH VIDEOGAMES: 65 more words

General Interest