In Ian Bogost’s “Video Games are Better Without Characters,” he states that games can be “non-fictions about complex systems bigger than ourselves” when referring to the realization he came to when playing SimCity for the first time. 271 more words
Tags » Ian Bogost
The kinds of leisure activities available to potential museum-going audiences have multiplied exponentially over the past twenty years. Games and gaming have moved from being the domain of children to becoming a multibillion dollar global industry. 1,313 more words
Two views. Pick one. Or none, if you disagree with both.
Dreams as affective manifestations: Virtually no one denies that dreams can be affective, productive of nonconscious phenomenological vectors capable of precipitating new patterns of thought and forms of relation. 486 more words