Bogost, I. (2010). Persuasive games: The expressive power of videogames. Cambridge, MA: MIT Press.
Bogost’s research question is to “suggest that videogames have a unique persuasive power” that is made possible through procedural rhetoric as this type of rhetoric is “tied to the core affordances of the computer,” but that “videogames are computational artifacts that have cultural meaning 1,007 more words