Tags » Ian Bogost

Gus van Sant’s Desert Golfing, or “Are 100 Hour Games Ever Worthwhile 2: Nihilistic Boogaloo”

Justin Keever | July 10, 2015

The most important piece of criticism about Justin Smith’s Desert Golfing wasn’t actually about Desert Golfing. Nope, the best article I’ve ever read about Smith’s critical darling was written almost three years before the game’s release by Michael Thomsen, who… 4,011 more words

Videogames

How Apple's Transcendent Chihuahua Killed the Revolution

Ian Bogost | from The Geek’s Chihuahua | University of Minnesota Press | April 2015 | 22 minutes (5,539 words)

The following is an excerpt from Ian Bogost’s book… 5,669 more words

Nonfiction

Chapter Ten: Gamification: Bulls**t or Beneficial?

“Gamification is bulls**t.”
– Ian Bogost, game designer and professor at Georgia Tech

We all know I love a bit of melodrama but Ian here really kicked it up a notch in his… 557 more words

Gamification

What the Fuck about Ian Bogost?

Ian Bogost

Bogost is something akin to a video game designer by day and an object oriented crime fighter by night.

Alien Phenomenology

Bogost’s take on the decentering of human access comes in the form of what he advocates as “Alien Phenomenology”. 92 more words

Literary Criticism

Diegisis of Menus

When playing Blizzard Entertainment’s World of Warcraft there are many game mechanics that can be looked toward as having formal meaning. Of these many mechanics, the one that intrigues me the most are the menus in the game. 626 more words

Reading Response

Time is Money (Option #2)

Blizzard is implementing a new item into World of Warcraft called the WoW token. This token can be purchased using real money and sold in-game on the auction house for gold. 681 more words

Reading Response

The Origins of Azeroth and its Inhabitants: How Narrative Justifies Conventions

As a Massive Multiplayer Online Role Playing Game (MMORPG), World of Warcraft takes place in what is accurately described as a massive universe. As a fan of the fantasy genre, I have always had a special interest in the origins of the worlds and characters built by the creators, whether in a novel, movie, or game. 880 more words

World Of Warcraft