Merry Christmas, and if you’ve just unwrapped a new game, here’s a sobering puppy-for-life type statistic which is urban legend in the games industry, and might even be true: … 961 more words
Tags » If Theory
I was discussing challenge in games with a friend at work today – specifically, what to do with the player that can’t overcome it.
Interactive Fiction has long battled with the problem of stuckness, and these days it’s rare to see a polished game released without hints, walkthroughs, or such an incredibly linear storyline that pretty much anything you do will work. 1,599 more words
Recently, I’ve been doing a lot of work with choice-based stories. I haven’t played a new IF work in a long time – but this weekend I picked up… 1,304 more words