Tags » If Theory

A game is for life, not just for Christmas...

Merry Christmas, and if you’ve just unwrapped a new game, here’s a sobering puppy-for-life type statistic which is urban legend in the games industry, and might even be true: … 961 more words

Interactive Fiction

Another click-to-play IF prototype

I enjoyed Erik Temple’s latest demo so much that I had to jump on the band-wagon: so here is a take on the click-to-focus, click-to-do model he’s come up with, built into… 283 more words

Parser Fiction

Gamification @ Futurebook

I’ll be talking the Futurebook conference in London on the 5th of December as part of a panel on the topic of gamification, alongside Anna Rafferty, MD of… 324 more words

IF Theory

Challenge, and how to avoid it

I was discussing challenge in games with a friend at work today – specifically, what to do with the player that can’t overcome it.

Interactive Fiction has long battled with the problem of stuckness, and these days it’s rare to see a polished game released without hints, walkthroughs, or such an incredibly linear storyline that pretty much anything you do will work. 1,599 more words

Interactive Fiction

Adventures in Time and Space: linearity and variability in interactive narrative

Recently, I’ve been doing a lot of work with choice-based stories. I haven’t played a new IF work in a long time – but this weekend I picked up… 1,304 more words

Interactive Fiction

Kingdom Without End

This link appeared first as a comment, then as a tweet, and finally now as a blog-post, which is all back to front. But this is archaelogy, which works downwards. 823 more words

Parser Fiction