Tags » Indie Game Dev

This is Fine: Squash the Bugs

About a month ago I took took part in Abertay Game Development Society’s game jam and created a small game called This is Fine. If you are unaware of what a game jam is it is an event where game developers in teams all try to develop a small game within a time constraint, usually 24 or 48 hours. 225 more words

Eoghan Mulvenna

Why You're Failing [Theory]

If you want the TL;DR version of this article, read only the words in bold and look at the pictures.

If you’re a game developer at any level, I’m sure you’re aware of the following scenario (I will be using the analogy of a brick wall to explain building a game) 762 more words

Text Tutorials

Turtle Sprint: You can save turtles in a game AND real life!

Help baby sea turtles as they hatch and make their way to the ocean. Beware the hungry predators waiting for a tasty turtle snack! Speed and navigation are key factors to success as these defenseless hatchlings rely on you for their survival. 69 more words

Learning

There's hope somewhere down the long and winding road of indie game development

I’m at the point when optimism has dwindled and the path that once presented itself to be that of hope has become daunting and uncertain. 260 more words

Game-development

The " Trader", Shop Menus and Real Life Issues

We don’t get to work on our game as often as desired, and as such we must celebrate the any progress that we make. The last place we left off was with our prototype class code named the “Trader”. 481 more words

Updates

Welcome To The Beginning...

Hi all! We want to welcome you to our humble developer journal, aka command center. In the following days we will start filling this blog with the following information and content: 121 more words

Game Development Tutorials

SJ progress

Hello friendly people, I wanted to talk a bit about my progress on Scout’s Journey.

I’m currently continuing traditional art practice, both on paper and using pixels. 275 more words