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This is Fine: Squash the Bugs

About a month ago I took took part in Abertay Game Development Society’s game jam and created a small game called This is Fine. If you are unaware of what a game jam is it is an event where game developers in teams all try to develop a small game within a time constraint, usually 24 or 48 hours. 225 more words

Eoghan Mulvenna

Why You're Failing [Theory]

If you want the TL;DR version of this article, read only the words in bold and look at the pictures.

If you’re a game developer at any level, I’m sure you’re aware of the following scenario (I will be using the analogy of a brick wall to explain building a game) 762 more words

Text Tutorials

Brainstorming, part 3 (tech and location)

Since that last post, I’ve actually purchased that dialogue system. That was an investment, and now I need to keep thinking and producing results.

The little cover photo is from Innuyasha. 1,068 more words

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Open brainstorming session~ (visual novels)

Instead of rushing off to make another ill-fated art project, I’m brainstorming ideas for another game project. I’d like to write up a design document for the systems involved before writing a story. 1,987 more words


Turtle Sprint: You can save turtles in a game AND real life!

Help baby sea turtles as they hatch and make their way to the ocean. Beware the hungry predators waiting for a tasty turtle snack! Speed and navigation are key factors to success as these defenseless hatchlings rely on you for their survival. 69 more words


There's hope somewhere down the long and winding road of indie game development

I’m at the point when optimism has dwindled and the path that once presented itself to be that of hope has become daunting and uncertain. 260 more words


The " Trader", Shop Menus and Real Life Issues

We don’t get to work on our game as often as desired, and as such we must celebrate the any progress that we make. The last place we left off was with our prototype class code named the “Trader”. 481 more words