Tags » Intellego

Mentem Gestalts (part two)

From spell effects directly influencing combat (part one) now we move onto spells which are more like real gestalts.

Joining of Two Minds

Intellego Mentem / Creo 35, R: Touch, D: Concentration, T: Individual… 135 more words

Ars Magica

Mentem Gestalts (part one)

These effects are based upon the premise that combative actions are partially instinctive and partially planned. As such an InMe effect which warns of hostile intent could allow the caster to better anticipate the actions of those around them. 430 more words

Ars Magica

Spells for Perceiving People as Music

Adding new supernatural senses through hermetic magic is not low level, and is also often very effective. Spell effects have to be specific and purposeful. Here are two spells which perceive dead and then living humans as musical tones and notes. 136 more words

Ars Magica

Animal Communications spells

An odd scenario I read in another pbp rpg game gave me the idea to write up these animal based spells for Ars Magica. Sometimes making a beast understand that you mean no harm, understanding it’s mood might be valuable. 219 more words

Ars Magica

Necromancy spells, part 9

The run of new and tailored spells for Ars Magica themed for necromancy will probably cease playing though my mind soon, till then here are five more new spells. 408 more words

Ars Magica

Can't See the Forest for the Trees

I have no real explanation or use for this spell except overhearing the cliche on the train home. Chasing somebody through thick shrubs, or flying over a forest while trying to follow an animal below? 106 more words

Ars Magica

Necromancy spells, part 8

A quasi-necromantic idea is to use dead body parts as a form of substitution for lost limbs, as it is a popular fantasy trope. ┬áMany stories have similar myths, the one I like best is the… 702 more words

Ars Magica