Tags » Interactive Music

Interactive music creates new copyright concerns

REGINA – “What’s cool about computers is they can be aware of their audience,” said Jason Cullimore.

The Fine Arts Interdisciplinary Ph. d research student at the University of Regina is studying computer or interactive music. 211 more words


Game Music Middleware, Part 4: Elias

Welcome back to my blog series that offers tutorial resources exploring game music middleware for the game music composer. I initially planned to write two blog entries on the most popular audio middleware solutions (Wwise and FMOD), but since I started this blog series, I’ve been hearing buzz about other middleware solution and so I thought it best to expand the series to incorporate other interesting solutions to music implementation in games.   521 more words


De Motu - A journey through your blood cycle

After two years of development, I am proud to release De Motu, an interactive music app, made in cooperation with Iris Fegerl, Paul Brenner and Jan Roth. 320 more words


[Interactive Media] Drum Sampler

This post is by Sungmuk Im.


This is a “Drum Sampler”. You can make your own beat.
Everytime you press the buttons, you can see the cool interactions.

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Interactive Map of the Indie Music Universe

Was searching the net and came across this awesome infographic of indie music universe. Hitlantis.com made an interactive map that connects people to more unknown artists/music on a live map that changes as you interact with it!

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Interactive Game Music of LittleBigPlanet 3 (Concepts from my GDC Talk)

I was honored to be selected by the Game Developers Conference Advisory Board to present two talks during this year’s GDC in San Francisco earlier this month.   978 more words

Game Music

Audio, Visual, and Generative Design

Generative design – audio, visual, or animated output created by algorithms, is something I’m aiming to incorporate into my work sometime in the near future. I believe it can be utilised as a three-way process in which audio can be created by the scanning of parameters in a visual, visuals can be created by the scanning of parameters in audio, and both audio and visuals can be generated from some fairly simple algorithmic rules. 622 more words