REGINA – “What’s cool about computers is they can be aware of their audience,” said Jason Cullimore.
The Fine Arts Interdisciplinary Ph. d research student at the University of Regina is studying computer or interactive music. 211 more words
Welcome back to my blog series that offers tutorial resources exploring game music middleware for the game music composer. I initially planned to write two blog entries on the most popular audio middleware solutions (Wwise and FMOD), but since I started this blog series, I’ve been hearing buzz about other middleware solution and so I thought it best to expand the series to incorporate other interesting solutions to music implementation in games. 521 more words
Generative design – audio, visual, or animated output created by algorithms, is something I’m aiming to incorporate into my work sometime in the near future. I believe it can be utilised as a three-way process in which audio can be created by the scanning of parameters in a visual, visuals can be created by the scanning of parameters in audio, and both audio and visuals can be generated from some fairly simple algorithmic rules. 622 more words