My question was; how can students use technology for problem-solving activities?
The ability to problem solve effectively has been, and continues to be a crucial life skill. 254 more words
Question: What online games exist that support and encourage critical thinking, problem solving, and collaborating with others?
The central focus of ISTE Standard 4 is helping “students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources” (ISTE Standard 4). 540 more words
Analyzing my use of Cooperative Grouping
Standard 4: Engage in analysis of teaching and collaborative practices
In Teacher Leadership: the “New” Foundations of Teacher Education, Hilty (2011) states “that the goal cannot be accomplished by simply raising standards, creating and implementing more outcome measure, and holding students, teachers and administrators ever more accountable for test scores… investing in teachers and their learning, rather than creating more tests, is a better investment for improving student outcomes” (p. 1,164 more words
In our current technological climate, many children (particularly by middle school age) are plugged into social media and other forms of online activity to such a thorough extent that it can be difficult for them to step back and consider the potential consequences these totally normal, everyday actions can have. 60 more words
It can be both frightening and challenging to open up the classroom to the wide and unpredictable world of the social media. The potential for inappropriate conduct and access to content can be quite high, and the temptation to engage in non-academic use of technology is increased in doing so. 879 more words
Entering the world of technology in the classroom does not only provide a level of depth to the learning environment, but it also requires that teachers include lessons/information regarding appropriate digital etiquette and appropriate social interactions. 321 more words