An acquaintance of mine works for a successful video gaming company, producing their short, film preview-like teasers and advertisements. Generating footage using free-floating perspectives within the worlds of the games, he considers his work as factually capturing those worlds, and refers to himself as a “documentary maker.” This is a peculiar spin on machinima—the term used for videos produced from within video game platforms—but video games are a reality we have long invested in, so why not treat them as such? 1,023 more words