An acquaintance of mine works for a successful video gaming company, producing their short, film preview-like teasers and advertisements. Generating footage using free-floating perspectives within the worlds of the games, he considers his work as factually capturing those worlds, and refers to himself as a “documentary maker.” This is a peculiar spin on machinima—the term used for videos produced from within video game platforms—but video games are a reality we have long invested in, so why not treat them as such? 1,023 more words
Tags » Jason Rohrer
22. Passage (Jason Rohrer, 2007, Windows PC)
There has been much debate lately about what videogames are or are not, about games and ungames, about ludology and narratology, and about what videogames should do in order to fulfill their calling to art, if they are an art to begin with. 672 more words
Jason Rohrer makes games about big ideas and universal themes. But also, Jason Rohrer makes games entirely about the hyper-specifics of being Jason Rohrer.
The characters in his games are him and his family, as they are and/or as he imagines them. 1,050 more words