Tags » Jonathan Blow
For the developer, The Witness' speedrun is 10x longer than Braid's | Para el desarrollador, la carrera de velocidad de The Witness es 10 veces más largo que el de Braid
[EN]: Yesterday, game developer Jonathan Blow, the creator of Braid, mentioned on Twitter it took him 10x as long to do a speedrun on his upcoming title The Witness when compared to the one for his hit title, Braid. 395 more words
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I am anthropomorphizing puzzles a little bit, which I think is useful. A good puzzle leads the designer to help design the puzzle and often in the process of this happening the designer says, “Oh yes, I can reflect some of these same things that I followed and have the puzzle also communicate to the player.” That’s sort of a separate choice about how cryptic you want the end result to be.
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A while back, I watched Indie Game: The Movie and was struck by how much indie game development and indie book publishing had in common. I had the pleasure of interviewing the talented and inspiring indie game developer, Jonathan Blow.