It was really interesting coming to indie darling Braid after World of Goo, in part because where the latter gooball physics puzzler succeeds mightily is precisely where the beautiful and atmospheric platform puzzler fails. 597 more words
Tags » Jonathan Blow
For the developer, The Witness' speedrun is 10x longer than Braid's | Para el desarrollador, la carrera de velocidad de The Witness es 10 veces más largo que el de Braid
[EN]: Yesterday, game developer Jonathan Blow, the creator of Braid, mentioned on Twitter it took him 10x as long to do a speedrun on his upcoming title The Witness when compared to the one for his hit title, Braid. 395 more words
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I am anthropomorphizing puzzles a little bit, which I think is useful. A good puzzle leads the designer to help design the puzzle and often in the process of this happening the designer says, “Oh yes, I can reflect some of these same things that I followed and have the puzzle also communicate to the player.” That’s sort of a separate choice about how cryptic you want the end result to be.