In this post I will show you how to add and config sound entities to your Counter-Strike: Global Offensive level.
In CS:GO there are several sound entities; 730 more words
In this post I will explain the basic architecture and how to create different shapes such as block, torus, spike, sphere, cylinder and arch.
Before starting your map in CS:GO, you need to know key unit dimensions for characters and architecture. 513 more words
One of the most important things I can say is know the tools you work with. Whether you are professionally trained, or taught yourself the basics, knowing the environment you are working in is crucial to quickly and efficiently building a level. 362 more words
Again, another post that should have been done about two to three weeks ago, unfortunately i cannot remember which order these series will/ should be in, so I am sorry if there are areas of this production Diary where things dont fit in, because I may have got parts of this jigsaw in the wrong place. 179 more words
Once again, I am trying to regain ground that i should have covered just under a month ago…. But anyway here goes.
Now that the terrain and the camera are in we have a scale to go from which can mean only one thing. 183 more words