Tags » Level Design

As If: Cool Beans & A Bag of Chips

In my last post, I discussed Pinata’s Revenge, a prototype I’d completed, and hinted at an upcoming mall-themed prototype. I mentioned I’m getting more comfortable with GameMaker and GML, GameMaker’s programming language. 702 more words

Game Design

Unreal Engine 4 Game Design - Final Year Project

The games practical project often referred to as the Final Year Project module is an opportunity to showcase all of my individual practical and written skills which I have developed over the three years at University. 519 more words

Game Design

Teaser video - Blender prototype

I’ve sticked some mechanics I thought of with blenders logic I’ve learned on sidescroller. Level design is in blocks stage. Things just got interesting.

Here are some screenshots from designers perspective… 34 more words

Quake 2 MP map: spirit2dm9 -- The cake is a lie

spirit2dm9 – The cake is a lie

A very vertical tourney map for the 10th mapping contest at the Quake 2 Cafe. Also suitable for small to medium deathmatch games, depending on how crowded you like it. 71 more words

Level Design

Quake 2 MP map: spirit2dm3 -- Where Ares reigns

spirit2dm3 – Where Ares reigns

A rather ol’ skool deathmatch map for 3 – 6 players deathmatch. I started this a long time ago, and finally finished it for the 10th mapping contest at the Quake 2 Cafe. 86 more words

Level Design

Designing great 1vs1 FPS maps — Part 3: Conclusions

This is the third and last part of my article on designing maps for good item placement. It gives the conclusions and summarizes what we learned from the examples given in part 2. 1,136 more words

Level Design

Designing great 1vs1 FPS maps -- Part 2: Examples

This is part 2 of my article on 1vs1 map design for level designers. It discusses some example spots of powerful items in more or less known maps. 658 more words

Level Design