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Killing Floor 2 – Custom Level – HorzineExpress

HorzineExpress is the brainchild of Transient and Abyss combined into one map. I wanted players to keep moving and to only have one good dedicated source of light. 77 more words

Level Design

Killing Floor 2 – Custom Level – Transient

I am sort of obsessed with making the players move in my KF2 levels and attempted to do it in another way with Transient.

The goal was to make a large map with traders having a good amount of distance from each other. 106 more words

Level Design

Killing Floor 2 – Custom Level – Abyss

I really wanted to keep players moving within a level so I created Abyss. In Abyss there is only one source of light and that is a “Ball of Light” that players can move around dynamically to light up the environment. 43 more words

Level Design

Killing Floor 2 – Custom Level – ZedHarvest

ZedHarvest was created for Killing Floor 2 with a specific goal in mind. I wanted players to have access to an area that was the best place to hold out, but force them out of it and make them find there way back. 91 more words

Level Design