Blender 2.75 RC2 contains a bugfix that allows for fly mode with a graphics tablet. Fly mode is especially neat for environment artists because it lets you traverse large models quickly and precisely, much like “noclipping” in an engine. 79 more words
Tags » Level Design
After some five weeks of work of frankly quite varying hardness, the pre-alpha build of Deliverance 2600 is finally up!
The pre-alpha build includes a small test map, a very early WIP version of its main map, a fully implemented weapon, a custom HUD and many other things. 47 more words
Level design is one of those elusive aspects of video games – difficult to pin down with terms. For this post I will define it as the placement and selection of objects in a level, the physics controlling the player, and the progression points/goals within a level. 829 more words