Tags » Level Design

AMPS: A Musical Platforming Symphony

AMPS – A Musical Platforming Symphony is a 2D neon platformer where the whole game moves to the music.

Level Design

Galaxea

A prototype for a space based platformer with a gravity defying mechanic. 71 more words

Level Design

ТЗ на арт. Или первая проба в игровом дизайне.

Предисловие

Эта работа – была моим первым наброском во времена изучения игрового дизайна на курсах от Варгейминга. Это, конечно, не диздок, а потому интересной данная статья может быть не многим, но не стоит судить строго.

Experience

Dark Souls 3 vs. Dark Souls 1 - Beginning of the Game Analysis Part 2

Author: Liam Riker 

It’s been quite some time since I started this series, in which I planned to compare various aspects of both the original  981 more words

Level Design: Evil Uprising

Evil Uprising is a Warcraft III map I made. It is the first level of a potential full campaign. This is the Level Design Document… 277 more words

Game Design

//writing, writing

The one aspect of this game that has been the backbone and the most anxiety-inducing has been the actual writing for the game. The dialogue, and the six narrators. 330 more words

Game Development

PPJ #4 - Cole Mueller

I feel like a lot got done this week, but the build still feels like it’s missing important stuff. This week, I worked on implementing the new levels. 228 more words