Tags » Level Design

Level Design: Single Player (Short) Adventure

Hi all, I have worked on this short sequence and wanted to share it with you. As usual, I will go through the process from concept to a good foundation. 836 more words

Getting Started with ProBuilder - Tools and Tips

A personal wish of mine is to have mesh modification tools in Unity. Seeing ProBuilder become part of the engine is a delight, one that I cannot stop smiling at. 883 more words


Myst, Riven, and Making the Most of Movement

Those who know me will know that I recently jumped on the Myst train, precisely 25 years and one or two target-audience-generations[1] after the first game came out. 2,081 more words


[Level Design] Final Project for Level Design Studio

This is the level design project I made for the Level Design Studio course taught by Robert Yang at NYU Game Center.

Behind the Level: 1,276 more words

Short Notes

Games - Level Design

Create levels for video games, this means placing game assets, usually in a level editor. The level or scene is what the player will see, this is a crucial part of game development. 21 more words


New Tutorial

I’ve decided to start adding some tutorials to this site when  I come across problems where there aren’t already answers that are easily available – well documented. 47 more words

Level Design