Tags » Level Design

February 10th: World

Okay, started building the first few areas out. I’d done a bit of this before, but I expanded the area greatly — I want the starting area to be very open with not a lot of interesting stuff going on at first, just lots of room to move around and maybe some interesting things to explore without a lot of pressure. 254 more words

Daily Update
Image by peetcooper

You can’t teach Level Design

– Premise –

I wanted to write something about this after an interesting talk I had with Larian CEO, Swen, last week. 1,681 more words

Video Games

Top Down Level Designs - Bar & Restaurant

WEEK 04

Continuing on from last week’s task, I began working on the top down level designs for the restaurant and main bar area. 

Restaurant & Bar level designs… 114 more words

Design

Changing Footstep Sounds per Surface for Unity's FPC

I wanted to share my solution to modifying the player’s footstep SFX in Unity depending on the surface type.

Since we are mostly using Unity’s default First Person Character/Controller with a number of modifications, I designed this solution around their C# script – I’m pleased to say it’s worked pretty well for me! 87 more words

C#

The Sound of Music... err... Elysium

I wanted to share some thoughts on Sound Design in Unity (both artistically and as a programmer) – populating Elysium with audio effects and music in order to elevate the game and overall experience to the next level of immersion. 303 more words

C#

Parent Stuff to Elevators People!

Today I want to share a very simple but vitally important lesson when making elevators in Unity…

I like to use Unity’s Smooth damp – it’s my in-game elevator of choice.   99 more words

C#

Level Design in Articy

I’ve worked on some level design for Elysium using Articy Draft 2 to illustrate game flow from the starting point.

This was my first time using Nevigo’s… 136 more words

3D Art