Tags » Level Design

Better tablet support in Blender

Blender 2.75 RC2 contains a bugfix that allows for fly mode with a graphics tablet. Fly mode is especially neat for environment artists because it lets you traverse large models quickly and precisely, much like “noclipping” in an engine. 79 more words

Week 10 - Samantha Hill

CLICK HERE FOR TRAILER

This week, I put the video trailer up on Youtube for all to see. I also made some enemy concepts for future areas for the sales pitch and a puzzle concept for a later area. 85 more words

Term 1 PPJs

Like a Rock

For this post, I thought I’d focus on the pipeline that is involved with making a fairly common asset found in my game – ROCKS.  Due to the outdoor level taking place on the St. 1,891 more words

Gamedev

Cabin Fever

I had the good fortune of attending an amazing talk at GDC this past March, featuring Fullbright’s Steve Gaynor & Kate Craig. They talked about their meticulous and methodical approach to level design in… 1,732 more words

Game Design

Deliverance 2600 enters pre-alpha stage!

Howdy!

After some five weeks of work of frankly quite varying hardness, the pre-alpha build of Deliverance 2600 is finally up!

The pre-alpha build includes a small test map, a very early WIP version of its main map, a fully implemented weapon, a custom HUD and many other things. 47 more words

Level Design

Creative Level Design in Psychonauts

Level design is one of those elusive aspects of video games – difficult to pin down with terms. For this post I will define it as the placement and selection of objects in a level, the physics controlling the player, and the progression points/goals within a level. 829 more words

Creativity