Tags » Level Design

State of the Game

Hello Everyone, KrimsonStorm here. This week was pretty busy, as I worked on a plethora of things to push the game in the right direction. 592 more words

Senior Thesis

Final post week 8

During the last week I finished putting decals on the wall as you can see in the pictures are the graffiti and the holes in the walls.   214 more words


closed vs. seemingly open vs. open enviroments

I love open world games and the freedom it gives you, but as we all know, it’s only a fraction of the market. It takes a lot of resources to make a game that’s open world and so most end up being linear like most first person shooters such as the game Warface. 539 more words


Level Design

The Level Design in Chaos Projectile is heavily influenced by classic video games like the Metroid series by Nintendo. Unlike the 2D-adventures of Samus Aran, the screen in Chaos Projectile is fixed on the main character. 265 more words

Game Mechanics

WRSupermart (UDK Level Design)

I did this months ago as a school level design project. I modelled some of the models like the signboard, travelator, lift, lights and a few others too. 71 more words

Art Projects

Unreal Engine 4 Game Design - Final Year Project

The games practical project often referred to as the Final Year Project module is an opportunity to showcase all my individual practical and written skills which I have developed over the three years at University. 519 more words

Game Design

Avaya Alive Detective Office

Avaya Alive

AvayaLive Engage supports your formal, informal and social learning needs – transfer the buzz and energy of physical classrooms – into sessions that are collaborative, active, and in-the-moment. 191 more words