Okay, started building the first few areas out. I’d done a bit of this before, but I expanded the area greatly — I want the starting area to be very open with not a lot of interesting stuff going on at first, just lots of room to move around and maybe some interesting things to explore without a lot of pressure. 254 more words
Tags » Level Design
I wanted to share my solution to modifying the player’s footstep SFX in Unity depending on the surface type.
Since we are mostly using Unity’s default First Person Character/Controller with a number of modifications, I designed this solution around their C# script – I’m pleased to say it’s worked pretty well for me! 87 more words