Tags » Level Design

Corpse Party and My Obsession with a Certain Bucket

Just as the title shamelessly declares, this is a story about me, Corpse Party and a bucket. 1,101 more words

Video Games

ProBuilder

From several of my posts, I have mentioned ProBuilder (link) generally in the terms of creating assets. For this post, I figured I would go into further detail on what ProBuilder is, what it can do and what I have learnt to do with it. 495 more words

Game Design

Dev Diary: Week 9

Welcome to the week nine round up of the Hangar 45 student project! Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. 467 more words

Reflective Post

Dev Diary: Week 8

Welcome to the week eight round up of the Hangar 45 student project! Here you will see some of the progress I have made with this task on a weekly basis and see me talk about some of the challenges and (more importantly) solutions that I deal with. 429 more words

Reflective Post

STRANGE RUINS IN THE DESERT

The second part of the recently developed level for the project «A Dream In The Fall». This part of the level consists of platforms and tracks too, however there are not that many indoor parts. 94 more words

UDK