Tags » Level Design

Escort (Doom SnapMap)

Gameplay Preview

  • Rapidly picked up editor mechanisms and blueprint scripting logic.
  • Delivered upon proven game mechanics and prototyped tweaks to core game play.
  • Ensured level design through map layout, pacing, flow, and lighting.
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Level Design

Guiding Lights, Part 2 (Day 14)

So yesterday’s post was short and not super informative, so I’ve decided to go over it in a little bit more detail today. The idea is using light as a tool to manipulate the way the player interacts with the environment, most commonly by guiding their eye to a particular path or object. 469 more words

Game Design

Knowing About Video Games Level Design

Creating an entire experience is necessary for getting the core of a video game is imperative for good level design. Let us imagine that story, gameplay, and character design are the “food.” Level design is the restaurant itself. 523 more words

Video Games

//2.5 months later

It seems with each update that the next update becomes exponentially further away. I’m going to try and amend this behavior.

The good news is that I’ve been working hard on the game. 622 more words

Game Development

Vector Painting - Unreal Engine 4

Due to experimenting with Unreal’s Vector Painting settings in my current project I thought I’d create a quick tutorial showing you how. 225 more words


Remove Harsh Tiling - Unreal Engine 4

A tutorial where I show a quick method of removing harsh and obvious tiling when first painting an Unreal Engine 4 landscape. 396 more words


Proto Map

I’m building a quick and dirty proto map at the moment.

I’m a pure newbie in level design but so far I can say it’s both awesome and painful. 206 more words

Game Dev