Tags » Living Sculpture

Getting dirty...

Remember how much fun you had as a child playing in mud…

Yesterday I had a photoshoot.  My concept was “living sculptures”.  The vision:  Dry cracked mud mask that would look like the model was breaking out of clay becoming human.   416 more words

Photography

Final Product

I animated the rigged Caesar head in Maya using the blend shapes and one simple joint connected to his head. The animation was simple, just enough to give him a touch of life. 270 more words

Living Sculpture

Pain Expression and Blend Shape Functions

I edited the Caesar mesh in Zbrush to express pain. I used the base mesh and applied blend shapes that were edited in Zbrush also. Then, I inserted 2 joints so the head could rotate . 227 more words

Living Sculpture

ZUMARI

THE STORY OF A DOUGH CREATING ITSELF, FIGHTING WITH ITSELF, EATING ITSELF

Living Sculptures

Using the Jaw and Masking to Open the Mouth

Now that everything is set for the Caesar mesh to open its mouth, it’s time to finally see how it holds up. One of the challenges is that the mouth slit is very small because his lips are nearly closed. 314 more words

Living Sculpture

Blinking Eyes

After the UV and mouth was fixed, I did a quick sculpt edit in zbrush to make the eyes closed. For now, I am going to be using blend shapes to animate expressions. 155 more words

Living Sculpture

ReUVing Process

After I made the mesh capable of opening its mouth, I did have to do some slight problem solving. The UV is not functional when faces are deleted. 127 more words

Living Sculpture