Tags » Massively Multiplayer

Secret World Legends Hands-on with Game Director Romain Amiel

Note: the following article originally appeared on MMOGames.com.

As a long time fan of the original The Secret World, I jumped at the opportunity to get my hands on the beta for the game’s upcoming relaunch as Secret World Legends, even though it’s now distressingly liberated from its former article “the”. 1,676 more words

Articles: Massively Multiplayer

Hobo Gamer: Ashes of Creation

I’ve been neglecting my Hobo Gamer series for awhile. Of all the content I create, these sprawling, exhaustive game overviews take by far the most time and effort to research and create. 6,379 more words

Articles: Massively Multiplayer

Interview: Ashes of Creation on Building Their Virtual World

Note: the following article originally appeared on MMOGames.com.

Intrepid Studios’ upcoming sandbox MMORPG Ashes of Creation is rapidly ascending my personal list of most anticipated titles. 2,501 more words

Articles: Massively Multiplayer

Dispatch from Slack Chat: Has the MMO Lost Its Unique Selling Point?

We had a great discussion in the MMORPG.com Slack chat last night – so great that we thought it was worth publishing. So we did! 39 more words

Articles: Massively Multiplayer

The Shift from Leveling Skills to Leveling Characters in MMOs

Note: the following article originally appeared on MMOGames.com.

One of the biggest and most impactful changes to MMORPG design over the last decade is one that’s gotten remarkably little attention: the shift from skill based character progression to character level based progression. 1,694 more words

Articles: Massively Multiplayer

Building Survival Gameplay as an MMO Social System

Note: the following article originally appeared on MMOGames.com.

One of the more surprising developments in my recent check-in with Crowfall was just how much the game’s starting experience  2,726 more words

Articles: Massively Multiplayer

Checking in with Crowfall's Big World

Note: the following article originally appeared on MMOGames.com.

It was March, 2015. The beginnings of what would turn out to be a prolonged contraction of game development in the MMO space were starting to become apparent, and the throbbing disappointments from the rote, development via mad-lib style themeparks of the past were still fresh in mind. 3,255 more words

Articles: Massively Multiplayer