Tags » Maya

Rigging Foxxy

This was so difficult! I almost gave up but in the end i managed to make it semi work. Its very rough and doesn’t work well enough to use for my 10 second project however I am still pleased with it. 85 more words


Redshift Volume & Fog

I finally got to messing around with the Redshift Volume node. It’s pretty straight forward for the most part. Under Render Settings, the Output tab click on the Environment – Atmosphere checker box. 845 more words


annie ross - Surrey Muse

annie grace ross is a poet, weaver, sculptor, printmaker, researcher and educator working with Simon Fraser University (SFU) in Vancouver. Her poems have been published in various anthologies and magazines including… 173 more words


Week 3/4, Retopology.

This week is where we start retopology. Retopology is where you create a low poly model of your object (a sign in this case) so then later you can bake the high poly model onto it, this will create a model that will be easier to render in game. 515 more words


Week Two, Zbrush.

This week we started work in Zbrush. In Zbrush, you subdivide the model so that you can sculpt into the model. However, for the subdividing to work correctly you need to need to add edge loops in Maya. 363 more words


The 100 Year Dark Age of the Maya and the Eruption of El Chichon

Many ancient cultures worshiped volcanoes and many believed them to be actual living creatures. Volcanoes have played a big part in human history and one of those places where this was so was in the ancient lands of the Maya. 1,229 more words