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ME1 UI Redesign Challenge: Part XI

Like the Settings menu, the screens for saving and loading are crucial to every game. The Save menu in Mass Effect is serviceable, allowing the player to create a new save file, delete or overwrite new saves, and see their progress for each save. 789 more words

User-Interface Design

ME1 UI Redesign Challenge: Part X

After working on such “thrilling” material as the Equipment menu and in-game Journal, it’s time for the “boring” stuff. The Settings menu is something that virtually every game needs, and considering how basic its functions are, should be pretty hard to screw up. 794 more words

User-Interface Design

ME1 UI Redesign Challenge: Part IX

The Map is the last item in Mass Effect’s Mission Computer dedicated to gameplay, as opposed to game function (such as saving/loading and settings). Like the Codex and Journal in… 641 more words

User-Interface Design