Tags » Mechanics

Mechanics: Assets creation system

This is a system used to create assets in the game that are generated. In the example I am using trees however it will be applied to buildings, enemies, Items, ect…, obviously some aspects of this system will change based on what is being created  such as colours and 151 more words

The Game

Dropfleet Commander - Under the Hood pt 1

Hi Guys,

It’s been a long time since I’ve posted on here, and I’ve found the motivation. The stats and game theory behind DFC is interesting. 554 more words


Everyone Should Just Roll Dice All The Time

The title of this post, aside from just being a cool motto, is also the simple version of my answer to a question I saw in a Facebook group that was basically this: “How do I keep everyone at the table from wanting to roll a perception check when I ask one player to roll a perception check?” An even simpler answer to this question would be to just tell the other players that they can’t roll a check because you didn’t ask them to, but let’s extrapolate on the “roll dice all the time” answer instead. 637 more words


Street Fighter V Barely Functions As A Fighting Game

Street Fighter V has been out for a few months now, all of its season 1 DLC characters have been released and Capcom Cup is this weekend. 2,605 more words


See, how hard I am trying to become a (Full) Professor of Mechanical Engineering in SPPU?

Currently, I am not only cashless but also jobless. That’s why, I try harder.

I am trying very hard to be a (Full) Professor of Mechanical Engineering, especially at the Savitribai Phule Pune University (or SPPU for short). 1,696 more words