Tags » Mechanics

Ticking Time Bomb Video!

PLEASE TAKE THE TIME TO WATCH THE VIDEO!!!

IT’S  FOR THE SAFETY OF ALL PEOPLE ON THE ROADS AND HIGHWAYS!

More Gooder Deck

I’ve gotten to the point where I don’t feel compelled to talk about every Shadowfist game I play.  We had two games Thursday followed by two games of multiplayer Star Realms.  2,196 more words

Gaming

Darkest Deconstruction

There’s been a lot of good words said about Darkest Dungeon (by Red Hook Studios), a new dungeon-crawler-tactical-turn-based-gothic-horror-themed RPG in Early Access at the moment on Steam. 739 more words

Game Design

Mechanics: MTQ

I have recently been reading a book called How Life Imitates Chess by former World Chess Champion Garry Kasparov, in which he draws parallels between the skills of strategic analysis and decision-making as he has learned them in chess, and how the same methods are applicable to broader life decisions. 2,723 more words

Mechanics

Building L5R Characters - Advantages

Disadvantages?  Next time.

Ancestors are the most character defining element I can think of to differentiate one character from another, though only those that actually do something interesting. 3,450 more words

Gaming

A Tofu Tail Game Design Deep Dive - Keep on Ploppin' on

Well, for one, we learned a ton of invaluable insight and knowledge as game designers, story writers, and programmers. One of our goals for this series was to give others some idea of the struggles and tribulations of this process from our perspective – to show that sometimes it is good to take a step back and look at what you are trying to accomplish and not fear that you have “wasted” time by removing content and scrapping ideas that just weren’t working. 512 more words

A Tofu Tail

Portal 2, mechanics analysis

  1. Describe your experience with one level. Specifically, focus on describing your interaction with three different mechanics and associated rules. What were the mechanics, and how did you interact with them? 
  2. 1,269 more words
Games & Play