With Thanksgiving upon us, I started thinking about how NPCs in video games rarely really thank the playable character for things that they do. It always feels scripted, forced, or perfunctory. 836 more words
Tags » Metal Gear Solid 3
A while back I finished Uncharted 4: A Thief’s End, and it was a wonderful experience. There were several moments where I was so enraptured with what was happening on-screen that I was overcome with emotion, and I knew that I would remember that moment for a long time. 2,242 more words
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Games are at their best, at least in my view, when they give you an open canvas full of mystery and secrets. No one wants to be led through stultifying tutorial after tutorial; they want to jump in at the deep end and uncover what rare gems the developers have secreted away.
Legacy casts shadow not in it’s past but in it’s future.
Snake Eater is awesome. But considering it’s predecessor Sons of Liberty, the series is kind of making a few step downs on the depth of it’s narrative (either you like it or not). 1,919 more words
Some spoilers of the Metal Gear series follow:
A frequent problem with series as a whole is how to make sequels, specially the third installment, as the first one started the series and the second one made it clear that it was a truly good series. 916 more words