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Seeing through walls with OpenGL depth buffer

‘Check out my X-ray specs,’ The Clown said, tearing the plastic glasses off the front page of a children’s comic.

‘Screw that,’ I replied, honking the horn on his lapel, ‘Try out my Z-ray specs.’ 262 more words

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Transparency in OpenGL

A seagull. Bang!

‘It happened to a seagull?’

Peters lifted some crisps from the packet. Munching, language inaudible apart from the word Yes.

He wiped the salt from his greasy fat lips. 373 more words

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VISUAL STUDIO 2017

Microsoft Visual Studio is an integrated development environment (IDE) from Microsoft. It is used to develop computer programs for Microsoft Windows, as well as web sites, web apps, web services and mobile apps. 231 more words

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Discarding fragments in OpenGL

‘I am a simple man,’ Arkwood said. I was silent.

‘I carry simple pleasures. A garden, perhaps. A smallholding on which to plant my veg-i-ta-bles.’ He leaned forward and frowned. 248 more words

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A taste of VR

Jaw wide open. Words fall out. ‘Yeah, yeah. It’s all very well with your Oculus Rift virtual reality headset for 3D graphics. And your headphones for 3D audio. 509 more words

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OpenGL environment mapping: refraction

Arkwood wove his fingers together, ‘Tell me about your mother,’ he said softly. I shuffled on the chaise longue.

Instead, I told him about my Oculus Rift virtual reality headset. 253 more words

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OpenGL environment mapping: reflection map

A man went to the Doctor’s and said, “Doctor, Doctor, I feel like a pair of curtains” and the Doctor said, “Pull yourself together, man!” 373 more words

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