Tags » Mobile Learning

Presentation: Introducing Ed Tech Integration - Infoteach Workshop

This was my presentation during the Infoteach Summer Workshop with the Department of Education – Bangued, Abra, Philippines. This aimed to introduce education technology integration to the selected elementary public school teachers in Abra province. 24 more words

One2One

Technology Enhanced Learning

Professor Giles Perryer was the keynote speaker at the Annual Educational Conference for Health Professionals hosted jointly by the Centre for Research in Medical and Dental Education (CRMDE) and the Medical School, University of Birmingham and Health Education West Midlands. 22 more words

University Of Birmingham

Perceptions of BYOT

When you see a student with a personal mobile device in the classroom, what do you think is happening with that device?

In the above illustration, what is the student doing? 596 more words

Byot

Is an App on WW1 better than an eBook and better than a book?

Dan Snow. “Clearly an App is better than a book for history.”

This is a fascinating insight into the way we learn and educate is changing with students exploring, creating and sharing from an App ‘smôrgasbord’ of rich, interactive content. 175 more words

E-Learning

mLearning -

There are an increasing number of schools are interesting in migrating eLearning to mLearning (tablet and mobile devices learning). When we plan to do so, we should first identify if all learners own tablets devices? 160 more words

Mobile Learning

Elearning Solutions To Develop Your Knowledge

Elearning solutions have helped develop the corporate sectors in a major way. With the introduction of virtual classrooms, several companies have resulted in a positive scale after training their employees. 277 more words

Tridat India

Why We Need Gamification For Our Online Course Development

Why We Need Gamification For Our Online Course Development

Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and increase users’ self-contributions. 518 more words

Smart Learning