when we arrived at the
gorgeous port at sunrise, he asked
where the ticket office was. she told him to
step on the sand and… 32 more words
One of the most distinctive aspects of the Gravity Rush series is its aesthetic.
As we noted last time, director Keiichiro Toyama’s desire was to create a game that, while still recognisably Japanese, incorporated elements from other locales in order to create something that, in theory, would be universally appealing across the world. 2,123 more words