Tags » Motivations

Group Dynamics at the Gaming Table

Here’s a special guest post by Matthew Surber, inspired by a weekend-longĀ gaming and BS session my friends and I had not too long ago.

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Campaign Design

Features

Yet another port from Dungeon World are character features. Features are a quick way to add a distinctive flair to your character’s appearance and perhaps mannerisms. 558 more words

Edge Of The Empire

Bonds

Another useful game element ported over from the *World series of roleplaying games, Bonds help your Star Wars roleplaying characters, of any system, form a more cohesive and meaningful team. 780 more words

Edge Of The Empire

Motivation & Experience

Gaining new power and abilities through accumulating experience points and raising in level is perhaps the oldest form of motivation and meaningful progress evident in roleplaying games. 571 more words

Campaign Design