The world changed forever on September 29, 1996, when Nintendo brought its Nintendo 64 to the North America region. The console sold nearly 33 million units worldwide before the switch to the disc-based Gamecube. 560 more words
Tags » Nintendo 64
One of the last games of Rare’s “Golden Age”, Conker’s Bad Fur Day is a rather interesting case, to say the very least. Released in 2001 for the Nintendo 64 (in which case it was, incidentally, one of the last major games released for that system), it is perhaps one of the best examples of how drastically a game can change during development. 450 more words
Jet Force Gemini could be considered a cult classic within Rare’s “Golden Age”. While it did not do as well commercially as some of its contemporaries within that period of time (Banjo-Kazooie and Donkey Kong 64), it nonetheless attracted a faithful fanbase with its gameplay (more on that in a bit) and the player’s ability to choose between three characters: specifically, siblings Juno and Vela, or their cyborg dog companion Lupus ( 192 more words
The mid-1990s saw the release of both the Playstation and Nintendo 64, and with them the introduction of 3D gaming to the home console market. The new hardware presented some unique challenges for publishers and developers, but it also brought some questions about transitioning popular properties that made their legacy in 2D to the new 3D world. 1,668 more words
The late 90s and early 2000s saw something of a boom in Mario spinoffs. The capabilities of 3D gaming allowed for more immersive and realistic sports titles, and Nintendo capitalized on this during the N64 years, creating their own series of sports titles with a Mushroom Kingdom spin through developer Camelot. 866 more words
Join Banjo & Kazooie as they venture into (and get drastically lost in) the first world of Banjo-Tooie, Mayahem Temple!
Check out the links below to subscribe to my Twitch and Youtube Channels, and below the video for links to previous episodes in this ‘Dan Plays’ series! 25 more words