- Select the faces.
- Press Alt + E to open the Extrude options.
- Select Extrude Region (Vertex Normals), and drag to set the length. 14 more words
This week I started actually spawning trees on my landscape instead of my debug cubes. I did this like before by using the position array and spawning one at each point, however I used the normals that I generated previously to determine the slope angle (dot product of the normal and a vector pointing straight up) and only spawning the tree if the angle was less than a certain value… 290 more words
How far is too far?
After a year of concerted effort, the appointment of a special prosecutor, multiple congressional investigations, and more investigative effort than heretofore ever expended by the Lamestream Media, there remains no proof whatever of “collusion” between President Trump and any Russian, including Boris and Natasha. 1,889 more words