Tags » OpenGL

Welcome to my blog (づ。◕‿‿◕。)づ

About me

Hi, so I have recently started learning C++ programming language by myself, mainly win32 application stuff, in order to later on, maybe in 2 years create my own 2d game. 220 more words

C++

Generating a spherified cube in C++

In my last post, I showed how to generate an icosphere, a subdivided icosahedron, without any fancy data-structures like the half-edge data-structure. Someone in the… 389 more words

C/C++

Holiday Programming 2016 & Update

Being enrolled in a Japanese language course at university most of my time went into that this past year. After a while I really miss programming however, so during the winter holiday (well… study period) and summer holiday I spent a month working on 2 small projects, which I’ll likely polish and put on my portfolio at a later date. 837 more words

RPG

Finished Task 5

Hello there,

I’ve finished my 4th task. This task was to program an 2D world
and an resource manager(The rsc manager isn’t for C++ code, but… 39 more words

Allgemein

3D Light

  • Header File
  • Render func
  • Handle resize
  • Display
  • Timer
  • Main func
  1. Header File.(gl/glut.h , math.h, windows.h) // REFER 2d
  2. Initialise rendering function for the 2d object// REFER 2d and include the below mentioned effects for 3d…
  3. 601 more words
Computer Graphics

3D

  • Header File
  • Render func
  • Handle resize
  • Display
  • Timer
  • Main func

 

  1. Header File.(gl/glut.h , math.h, windows.h) // REFER 2d
  2. Initialise rendering function for the 2d object// REFER 2d…
  3. 533 more words
Computer Graphics

2D transformations

  • Header File
  • Render function
  • Handle resize
  • Display
  • Timer
  • Main function
  1. Header File.(gl/glut.h , math.h, windows.h)
  2. Initialise rendering function for the 2d object

void initRendering()

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Computer Graphics