Tags » OpenGL

Graphics show and tell

hey look at that, two posts in one day! I made this today for my graphics homework (which isn’t due til Friday btw) and I’m quite satisfied with it :)


Volume Rendering w/Texture Slicing

This was a more interesting opportunity for me because before reading OpenGL Development Cookbook, I had never even known what Volume Rendering. Not to mention how to even do it with texture slicing. 273 more words



This is part three; part one is OpenGL, part two is Early 3D hardware.

As the team continued to work on improving OpenGL’s capabilities, another graphics technology effort – DirectX – had also been moving forward in parallel. 1,104 more words

Computer History

My first toon shader

Hello! I’ve been hard at work this semester finishing up at George Mason. I’ve been working on a semester long project to have a game built by the end of the semester. 78 more words


JPCT OpenGL Java Game Engine Prototype 2015-04-04

The current state of my “self-education”-project to make a space shooter game.
This engine is based on JPCT (www.jpct.net) which is a free Java OpenGL engine. 30 more words


Edge Detection

Decided to get into post processing effects. This is a simple edge detection filter. The models are a simple cube with a brick texture, I wanted to see how the edge detection algorithm would work with a texture. 10 more words