Tags » Pathfinding

Lunch lecture: p3 presentations - Geomatics students

On Tuesday 5 April from 12 to 14 in lecture room R a number of our Geomatics students will tell about their MSc thesis research. You are cordially invited to attend this  lunch meeting. 369 more words


Binary Heap

Despite lack of activity here I have been very busy programming cool stuff which I hope to get around documenting and sharing with you all. 164 more words

A-Star algorithm in unity 3D - part 1

Despite on the a star algorithm, we will try to implement this algorithm to unity 3d c#. Before we start, let’s take a look A-Star algorithm below. 163 more words


Testing out some really, really simple pathfinding

So, ive been tikering along learning some simple pathfinding. Currently the unit avoids any blocked tile.

Awesome, it worked! No touching lava here! Huzzah! I had some problems with the units spawning on blocked tile but after some fiddling i found a way to just nudge the unit to an adjacent tile and checks if that tile is free and places the unit there. 128 more words


A-Star Pathfinder (Unity)

During a team project for a college course on game engines, I worked on creating a game called Icebox Anchorage using the Unity3D game engine.  During this time I built a pathfinding system that I intended to be used in our game.  1,024 more words


Toys in the Dark, Update 1

Toys in the Dark (working title)

As a young child you go to sleep one night, but instead of sweet dreams and rainbows, you have a nightmare.

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Pathfinding updates and Spamocalypse Objective system

Somebody found a few bugs in Spamocalypse, which turned out to be an issue with my pathfinding code. I had accidentally overwritten the navmesh when I generated one for a new level, which was caused by the meshes not being loaded beforehand. 129 more words

Game Development