Tags » Pathfinding

[Released] AStar 2D Tile Based Pathfinding for Unity

A complete path finding solution for Unity2D grid based games

AStar 2D is a complete path finding solution for 2D tile or grid based games that is ideally suited to top down tile based games and tower defense games, however it can be adapted to work with other games that utilize a grid based structure. 92 more words


Tutorial: Unity Basics - Nav Mesh Pathfinding system

The NavMesh system is used to provide rudimentary pathfinding for enemies and NPCs in your games. It generates a NavMesh Grid based on the geometry you import into Unity. 1,365 more words


Jumbo Shape Scrapbook Layout

A few weeks ago I participated in a Facebook Virtual Crop.  It was lots of fun ‘cropping’ with consultants all over Australia via the internet.  128 more words

Scrapbook Layouts

Decisions, Decisions

The last week or so has been strange and hectic…things kept happening but I had trouble making sense of them and nothing seemed resolved yet. Unfinished. 804 more words



Sympathy cards make me sad…it means someone has an ache in their heart that will never go away.  I remember all the sympathy cards that came when my mom died in 2012 and how knowing that people cared got me through some of my darkest days. 83 more words

5 X 7 Cards

AI Pathfinding with user interaction and networking

Prototype was created to be used on an unpaid client project named “Red March” before it was pulled by the owner. The prototype was originally designed to be used as a single player RTS inspired by classic games such as the Command and Conquer series with the ability for units to be protected by cover systems and direction of fire to reduce incoming fire. 105 more words