The last week or so has been strange and hectic…things kept happening but I had trouble making sense of them and nothing seemed resolved yet. Unfinished. 804 more words
Tags » Pathfinding
Prototype was created to be used on an unpaid client project named “Red March” before it was pulled by the owner. The prototype was originally designed to be used as a single player RTS inspired by classic games such as the Command and Conquer series with the ability for units to be protected by cover systems and direction of fire to reduce incoming fire. 105 more words
So, an update on my pathfinding system. I recently imported it into Spamocalypse, and there were a few things I had to change.
For starters, I can’t store the neighbours of a Node inside that particular Node, or else Unity tells me I’ve reached the serialisation limit. 247 more words