Braid and Fez are 2D puzzle platformers that require the player take control of the dimensions of the game to make progress: in Braid by manipulating the flow of time, and in Fez by reorienting your perspective of space. 5,017 more words
Tags » Phil Fish
I’m coming to terms with the realization that I’m drifting away from being a “completionist”.
When I was younger (and had more free time to devote to the act), I relished the feeling of glorious accomplishment for fully dismantling a video game. 1,121 more words