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EverEnding DevBlog 178: Pixel

Another slow week, though I feel like I’m starting to get back up to speed. I’ve been going back to animation work, though with a number of false starts: First, I discovered that I’d messed up somewhere in the process of creating animations derived from my running animation and completely lost the source files for the left-facing run. 491 more words

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Principles

Playing through Titan Souls, I was impressed by the constraints that the designers had chosen to work within. The concept of Titan Souls is that it’s a game where you can die in one hit or win in one shot, and the difficulty emerges from avoiding that hit and setting up that shot. 1,148 more words

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EverEnding DevBlog 177: Streaming Out

Well, I brought this up in yesterday’s post, but this week has basically been a long exercise in not getting anything done, and I’m still figuring out how I feel about that. 427 more words

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Notes

I got the piece I wanted to post today up to around 1300 words, with 2/3rds of the outline left to fill, and realized I wouldn’t be able to finish it in time.That’s okay, though, because I just finished a piece of music; so now I can take the good ol’ musical coward’s way out once more. 394 more words

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Undertales

I played Undertale and I’m not sure if I’m going to actually be able to write about it. It’s a remarkable game, but I don’t know what to remark.  559 more words

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Stale

We’re surrounded. Surrounded by art, ambushed by narrative, pinned in place by poetry. Art in the age of mass production has become ubiquitous, and in its omnipresence has become invisible. 494 more words

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