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Everending DevBlog, November 2016: Octopus

This post is a few days late, and there’s several reasons for that. I mean, first, I just forgot for a couple of days, but there’s actually a good reason too. 339 more words

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Thanksgiving

Thanksgiving was a couple of days ago, but I’m still feeling the holiday spirit, such as it is.

Thanksgiving is a good holiday wrapped in a bad holiday. 718 more words

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Love of Money

The saying that the love of money is the root of all evil is both very useful and very misleading. It is a specific case of a principle that one can easily generalize: The love of means over the ends they were meant to achieve is, more accurately, the root of most evil. 632 more words

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Aftermath

President Trump.

President Donald fucking Trump.

The last few days have been strange. There was a kind of trick we played on each other as kids, where we’d hold one fist on the other person’s head, hit it lightly with the other hand, and trickle our fingers down across their hair, telling them we just broke an egg on their head. 1,303 more words

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Art as Design

As games have become larger and more complicated, development teams have grown bigger – and, as development teams have grown bigger, we break down the work that needs to be performed on a game into smaller and more specific categories so that each person on this now-gigantic team knows precisely what they’re supposed to be doing. 823 more words

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Skins and Costumes

Halloween keeps growing. More and more over time, this act of pretending, and of naked greed for candy, has defined who we are. It’s expanded, taken over the entire month. 628 more words

Problem Machine