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Fate

A little while ago I was participating in a conversation about the nature of causality and whether the information we have supports the idea of a deterministic universe, and I found myself getting perhaps uncharacteristically defensive. 1,032 more words

Problem Machine

Kaiji

Kaiji is a manga about a young man named Itou Kaiji driven into a series of increasingly desperate and outlandish gambles to escape debt and save his own life. 1,391 more words

Problem Machine

Silence

For a long time I didn’t like to use a microphone while playing games. I’m still not thrilled about the idea of talking into my computer while playing with strangers, but I’ve gotten used to the concept enough to be comfortable playing with friends. 579 more words

Problem Machine

My Boss

I’ve been self-employed for a while now, which is a way of saying that I don’t have a job but I still scrape by and I hold out hope that one day my hobbies will make me money. 706 more words

Problem Machine

Listen

Listen.

It is embarrassing how much time we spend making noise, talking about ourselves, what we care about, how we see the world. We surround ourselves in our own territorial stench so we don’t have to smell anything around us. 569 more words

Problem Machine

Parable

Parables are a powerful tool. They are maps, life lessons encoded into little stories, encapsulated ways of understanding the world. However, what a parable is is as much our understanding of the tale as it is the tale itself – it’s in the mapping from that story to our story, the understanding that its causality and morality bears some relationship to our own. 450 more words

Problem Machine

Journeys

Most games are power fantasies. It would be nice, perhaps, if games focused on providing more diverse and interesting experiences, but, still, there’s nothing wrong with a good power fantasy… right? 681 more words

Problem Machine