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Ghosts

Most games only give us weapons. Yes, some also give us a button for talking, and a handful allow us to guide a conversation but, more often than not, all we can do is shoot or cut. 631 more words

Problem Machine

Everyone's A Critic

Evaluating art is difficult. Or, to be more precise, while the evaluation happens quite easily and naturally as we look back on our experiences with the work and judge the impressions they left upon us, what’s actually difficult is trying to share those evaluations with others – in other words, to be a critic, to find some way of describing the work in a way that will let other people guess at what their personal experience may be like, to encode something essential about the art into words. 547 more words

Problem Machine

Life Isn't Fair

As someone who likes games, I find the vocabulary that people use to describe games that they didn’t like, or that they found frustrating and infuriating, quite interesting. 1,129 more words

Problem Machine

Rearranging

New posts are being rescheduled to 10am Mondays. I’ve been slowly hemorrhaging readers over the last couple of years, and I never had that many to start with. 312 more words

Problem Machine

Waxing Nostalgic

It’s hard to be critical without becoming a curmudgeon. There’s a natural process that occurs: I have an opinion about a game or other work. Someone disagrees with that opinion. 618 more words

Problem Machine

Breaking Up

It’s hard to know how to feel about all of those games and books and shows that have been recommended to me and that I’ve never had a chance to check out; and all those games and books and shows I’ve seen a little bit of but never quite had a chance to complete. 486 more words

Problem Machine

Fragments

As I both create and consume art it’s often striking just how much successions of considered changes and details, mountains of very specific decisions, leave only the vaguest impressions in the mind of the audience. 477 more words

Problem Machine