Tags » Problem Machine
There’s a narrow line that games have to walk when it comes to story. On one side, we have a story that seems not to acknowledge that it’s kind of stupid that you spend most of the time in it shooting everyone in the face and grabbing anything that’s the slightest bit valuable. 699 more words
Difficulty is a difficult subject. What makes a game harder or easier is intricately tangled in what makes it work as an experience: Just as you can’t take a difficult game and make it easy without losing something, you can’t take an easy game and make it hard without warping the experience and, often, making it unpalatable. 1,010 more words
Creation is so much harder than creativity.
Creation is engineering, is sport, physically and mentally exhausting, the tiny motions, tapping of keys, scraping of pencils. Creation springs from creativity, is rooted in the imagination, but can only manifest through days of work, weeks of work, months and years of work. 349 more words