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Adventure Time

Adventure Time feels like a very lonely place, and I don’t think that’s happenstance.

Adventure Time takes place in a world where everyone is unique. Everyone is created in some special way and shape, special made for the specific destiny of being themselves. 404 more words

Problem Machine

Myself

We aren’t ourselves, really. Over our lives, a persona is constructed around us. For some of us, that role fits us well, and for others less so. 537 more words

Problem Machine

Anniversary

Three years ago this month I started this blog. It was a hot Summer day like this, because that’s how years work, and I’d had a few solid shots of vodka for no reason in particular, but that probably contributed substantially to Problem Machine actually coming into existence. 496 more words

Problem Machine

Team Colors

It’s useful knowing what team you’re on. Red vs Blue, Shirts vs Skins, Us vs Them: In game design, we try to make that difference obvious on first glance, we make the shapes different, tall and thin vs short and bulky, add distinctive hats, make everyone on one team red and everyone on the other team blue. 484 more words

Problem Machine

Tiny Gods

One appealing aspect of religion is that it lets us presume our world is crafted with the same care and intent that we put into our art. 474 more words

Problem Machine

The Unknowable

Games tend to offer us questions just so they can supply the answers. In life, a vast amount of information is lost forever. Most of it is unimportant: For most people, it’s impossible to know, say, what they had for lunch this day three years ago (much less what someone else had). 652 more words

Problem Machine

Balancing Numbers

There’s an issue I’ve noticed comes up a lot in game design, particularly when it comes to balancing items and abilities against each other: The differentiation and conflation of absolute and relative values. 1,043 more words

Problem Machine