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Stepping Stones

Why don’t I make more games?

Of course, I’ve been working on EverEnding, but that’s a long term project and hardly precludes the idea of pursuing side projects. 848 more words

Problem Machine

EverEnding DevBlog, November 2017: Return

Well this is probably going to be a short one, since for 20 of the 30 days since the last DevBlog I’ve been busy with writing and for the other 10 I’ve been trying to catch up with all the other stuff I didn’t get done while I was doing all that writing. 505 more words

Problem Machine

Vigilance

It’s easy to stop seeing things. Playing Super Hexagon, it’s easy to get lulled into believing you know what the pattern is even when you haven’t been looking closely, to dodge what you believed the obstacle was only to run smack into what the obstacle actually is. 745 more words

Problem Machine

Done

This is the last of a month of daily Problem Machine blog posts. It’s been a tiring month. I’m looking forward to never writing another word for the rest of my life, or at least a few days. 1,304 more words

Problem Machine

Getting Good

It’s a tough banana to split, knowing how much better you could be while trying to convince yourself you’re good enough. The more one improves the more capable one becomes of seeing room for improvement. 595 more words

Problem Machine

Interest

There’s a proverb, “genius is the infinite capacity for taking pains.” The main thing that determines our capacity to do well at a task is how much we work at that task; the main things that determine how much we work at a task are our interest in the work and our freedom to pursue it. 450 more words

Problem Machine