Tags » Problem Machine

Somewhat Sincerity

There’s a narrow line that games have to walk when it comes to story. On one side, we have a story that seems not to acknowledge that it’s kind of stupid that you spend most of the time in it shooting everyone in the face and grabbing anything that’s the slightest bit valuable. 699 more words

Problem Machine

Somewhere Out There

I am not an outgoing person. This is a trait that represents a significant obstacle as an artist, and I’m just now beginning to see how much of my time and effort has gone towards denying these problems rather than mitigating them. 851 more words

Problem Machine


What are monsters? Are they scary or just strange? It’s a shifty word that keeps on shifting. Monsterness is in the eye of the beholder – although, with the beholder being, itself, a monster made of eyes, this may be tautological. 397 more words

Problem Machine

Difficult Designs

Difficulty is a difficult subject. What makes a game harder or easier is intricately tangled in what makes it work as an experience: Just as you can’t take a difficult game and make it easy without losing something, you can’t take an easy game and make it hard without warping the experience and, often, making it unpalatable. 1,010 more words

Problem Machine


Creation is so much harder than creativity.

Creation is engineering, is sport, physically and mentally exhausting, the tiny motions, tapping of keys, scraping of pencils. Creation springs from creativity, is rooted in the imagination, but can only manifest through days of work, weeks of work, months and years of work. 349 more words

Problem Machine

Vacation: Music Time

I’ve ended up on an impromptu vacation due to someone else cancelling. This wouldn’t necessarily keep me from writing a post, but no ideas have readily sprung to mind and I haven’t had the motivation to wrack my brains for any. 59 more words

Problem Machine