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Journeys

Most games are power fantasies. It would be nice, perhaps, if games focused on providing more diverse and interesting experiences, but, still, there’s nothing wrong with a good power fantasy… right? 681 more words

Problem Machine

EverEnding DevBlog, March 2017: Water

I feel like these monthly devblogs have been getting away from me a bit. From now on I’m going to just nail the date down here and say I’m going to always have these up by the 10th, since that gives me plenty of time to recover from the traditional rent panic and wrap up whatever loose ends I want to have before the post goes up. 498 more words

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Focus

I finally got new glasses, after a couple of years of financially-induced nakedfacing. It’s kind of amazing being able to see again. It feels like a superpower. 477 more words

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Recommendations

I don’t like making recommendations.

Other people seem to be very comfortable with it. For many, the calculation seems quite straightforward: “I enjoyed it, so I recommend it. 515 more words

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Costs

They say whatever fails to kill you makes you stronger. Everyone knows it’s a lie, but we say it anyway because we so wish it were true. 761 more words

Problem Machine

Ghosts

Most games only give us weapons. Yes, some also give us a button for talking, and a handful allow us to guide a conversation but, more often than not, all we can do is shoot or cut. 631 more words

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Everyone's A Critic

Evaluating art is difficult. Or, to be more precise, while the evaluation happens quite easily and naturally as we look back on our experiences with the work and judge the impressions they left upon us, what’s actually difficult is trying to share those evaluations with others – in other words, to be a critic, to find some way of describing the work in a way that will let other people guess at what their personal experience may be like, to encode something essential about the art into words. 547 more words

Problem Machine