Tags » Problem Machine

Shifting

My problem is that I can’t schedule. When I try to plan my actions at any sort of regular interval, it works out all right at first, but after a week or two passes I drift further and further away from the state that allowed me to follow that schedule. 514 more words

Problem Machine

Down Time

So I just got back from a vacation, and due to the timing of that vacation I’m taking two weeks off from the blog despite it being a week-long vacation. 652 more words

Problem Machine

A Modern Prometheus

As we approach true artificial sapience at unknown but increasing speed from an unknown but decreasing distance, our fears and assumptions about what will happen to us become repetitious. 638 more words

Problem Machine

EverEnding DevBlog 178: Pixel

Another slow week, though I feel like I’m starting to get back up to speed. I’ve been going back to animation work, though with a number of false starts: First, I discovered that I’d messed up somewhere in the process of creating animations derived from my running animation and completely lost the source files for the left-facing run. 491 more words

Problem Machine

Principles

Playing through Titan Souls, I was impressed by the constraints that the designers had chosen to work within. The concept of Titan Souls is that it’s a game where you can die in one hit or win in one shot, and the difficulty emerges from avoiding that hit and setting up that shot. 1,148 more words

Problem Machine

EverEnding DevBlog 177: Streaming Out

Well, I brought this up in yesterday’s post, but this week has basically been a long exercise in not getting anything done, and I’m still figuring out how I feel about that. 427 more words

Problem Machine